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<h1>/home/ph3w/Bureau/lif7-bomberman/moteur_sfml.cpp</h1>  </div>
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<div class="contents">
<a href="moteur__sfml_8cpp.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="moteur__sfml_8h.html">moteur_sfml.h</a>&quot;</span>
<a name="l00002"></a>00002 <span class="preprocessor">#include &quot;<a class="code" href="debug_8h.html">debug.h</a>&quot;</span>
<a name="l00003"></a>00003 
<a name="l00004"></a>00004 <a class="code" href="classmoteur__sfml.html" title="Gère l&amp;#39;affichage via le moteur graphique SFML.">moteur_sfml</a>* <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">moteur_sfml::c_Instance</a> = 0;
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 <span class="preprocessor">#define chargerImage( Image, src ) if( !Image.LoadFromFile(src) ) stdErrorE(&quot;Erreur lors du chargement de l&#39;image &quot; src)</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="keyword">using namespace </span>sf;
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l00011"></a>00011 <span class="comment">* @fn moteur_sfml::moteur_sfml()</span>
<a name="l00012"></a>00012 <span class="comment">* @brief Initialise la class moteur_sfml</span>
<a name="l00013"></a>00013 <span class="comment">*</span>
<a name="l00014"></a>00014 <span class="comment">* Initialise l&#39;écran sdl et prépare le &quot;terrain&quot; pour les traitements futurs</span>
<a name="l00015"></a>00015 <span class="comment">*/</span>
<a name="l00016"></a><a class="code" href="classmoteur__sfml.html#ad75a96e416de6f74d852dbaf91e8b6c7">00016</a> <a class="code" href="classmoteur__sfml.html#ad75a96e416de6f74d852dbaf91e8b6c7" title="Initialise la class moteur_sfml.">moteur_sfml::moteur_sfml</a>()
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018     <a class="code" href="classmoteur__sfml.html#afc08f01cd1ae1ffba17e4eb3fb837f9e">c_App</a>.Create(VideoMode(1024, 768, 32), <span class="stringliteral">&quot;Bomberman&quot;</span>);
<a name="l00019"></a>00019 
<a name="l00020"></a>00020     <span class="comment">// 50 : Size of characters in bitmap - the bigger, the higher quality (30 by default)</span>
<a name="l00021"></a>00021     <span class="keywordflow">if</span>( !<a class="code" href="classmoteur__sfml.html#afe2ed5aa9c0c318f3055e11066d07401">c_policeGeneral</a>.LoadFromFile(<span class="stringliteral">&quot;Chicken Butt.ttf&quot;</span>, 50) )
<a name="l00022"></a>00022         stdErrorE(<span class="stringliteral">&quot;Erreur lors du chargement de la police.&quot;</span>)
<a name="l00023"></a>00023 
<a name="l00024"></a>00024     chargerImage(<a class="code" href="classmoteur__sfml.html#a8a019450d84493d927b4d70393b8340f">c_background</a>, <span class="stringliteral">&quot;images/background.png&quot;</span>);
<a name="l00025"></a>00025 
<a name="l00026"></a>00026     <span class="comment">/***************************************************************************</span>
<a name="l00027"></a>00027 <span class="comment">    * On charge ici le décor</span>
<a name="l00028"></a>00028 <span class="comment">    */</span>
<a name="l00029"></a>00029     <a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a> = <span class="keyword">new</span> Image[__nombre_de_decors__];
<a name="l00030"></a>00030 
<a name="l00031"></a>00031     <span class="comment">//murs</span>
<a name="l00032"></a>00032     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe553334e398e7a92913c50a8c9fa1b9">vide</a>], <span class="stringliteral">&quot;images/vide.png&quot;</span>);
<a name="l00033"></a>00033     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a2b36d2621010ec719f52a8ec34856e11">mur_destructible</a>], <span class="stringliteral">&quot;images/mur_destructible.png&quot;</span>);
<a name="l00034"></a>00034     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a3c4ff39ab81f873d655e023df8ec834a">mur_indestructible</a>], <span class="stringliteral">&quot;images/mur_indestructible.png&quot;</span>);
<a name="l00035"></a>00035     <span class="comment">//joueur1</span>
<a name="l00036"></a>00036     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a6b6c94e70dbba1c9b42cd13f9c91702a">joueur1_haut</a>], <span class="stringliteral">&quot;images/bomberman1_haut.png&quot;</span>);
<a name="l00037"></a>00037     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ac1f08542f4a93a8a2f5c64cbd26530b5">joueur1_bas</a>], <span class="stringliteral">&quot;images/bomberman1_bas.png&quot;</span>);
<a name="l00038"></a>00038     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a9f8c36e8b4df978761a6060e22cdfd93">joueur1_gauche</a>], <span class="stringliteral">&quot;images/bomberman1_gauche.png&quot;</span>);
<a name="l00039"></a>00039     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a379c6313a56ebe3a46bbd631141c07ae">joueur1_droite</a>], <span class="stringliteral">&quot;images/bomberman1_droite.png&quot;</span>);
<a name="l00040"></a>00040     <span class="comment">//joueur2</span>
<a name="l00041"></a>00041     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819aef50419d628fecb73cd488445337c347">joueur2_haut</a>], <span class="stringliteral">&quot;images/bomberman2_haut.png&quot;</span>);
<a name="l00042"></a>00042     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a69130c45a067f3fe3969cf62c468365d">joueur2_bas</a>], <span class="stringliteral">&quot;images/bomberman2_bas.png&quot;</span>);
<a name="l00043"></a>00043     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a1125189d665cb5310764351e3c772217">joueur2_gauche</a>], <span class="stringliteral">&quot;images/bomberman2_gauche.png&quot;</span>);
<a name="l00044"></a>00044     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819aa5d0a1f6b765753febb59550f8a1581d">joueur2_droite</a>], <span class="stringliteral">&quot;images/bomberman2_droite.png&quot;</span>);
<a name="l00045"></a>00045     <span class="comment">//joueur3</span>
<a name="l00046"></a>00046     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ad7ee121658dc51ae8ee96c7434834caa">joueur3_haut</a>], <span class="stringliteral">&quot;images/bomberman3_haut.png&quot;</span>);
<a name="l00047"></a>00047     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819af2773e1bb6f8573c8976e732db961840">joueur3_bas</a>], <span class="stringliteral">&quot;images/bomberman3_bas.png&quot;</span>);
<a name="l00048"></a>00048     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ad656d9ce6205f47c0220f8999d6fa6c6">joueur3_gauche</a>], <span class="stringliteral">&quot;images/bomberman3_gauche.png&quot;</span>);
<a name="l00049"></a>00049     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afa72465cd11e4633c711eb08c50d30e5">joueur3_droite</a>], <span class="stringliteral">&quot;images/bomberman3_droite.png&quot;</span>);
<a name="l00050"></a>00050     <span class="comment">//joueur4</span>
<a name="l00051"></a>00051     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ac1e88e633cf81e2c137819c4547f20d9">joueur4_haut</a>], <span class="stringliteral">&quot;images/bomberman4_haut.png&quot;</span>);
<a name="l00052"></a>00052     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819aee8d7cf2fe05116b6cc4fca8d9caabca">joueur4_bas</a>], <span class="stringliteral">&quot;images/bomberman4_bas.png&quot;</span>);
<a name="l00053"></a>00053     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819aa0af7d152687f214df9f9f1d9e4ade7d">joueur4_gauche</a>], <span class="stringliteral">&quot;images/bomberman4_gauche.png&quot;</span>);
<a name="l00054"></a>00054     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ab7d49368ff6d1cd4b40074c3223dd654">joueur4_droite</a>], <span class="stringliteral">&quot;images/bomberman4_droite.png&quot;</span>);
<a name="l00055"></a>00055     <span class="comment">//armes</span>
<a name="l00056"></a>00056     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a225d5f7291e21a3edc3e1a5550e0267f">flamme_origine</a>], <span class="stringliteral">&quot;images/flamme_origine.png&quot;</span>);
<a name="l00057"></a>00057     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe137178dc2e356d46e5c3798c89ec8b">flamme_vertical</a>], <span class="stringliteral">&quot;images/milieu_flamme_verticale.png&quot;</span>);
<a name="l00058"></a>00058     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a5c2fef4fa5ccf5f41a11905ab51230c9">flamme_horizontal</a>], <span class="stringliteral">&quot;images/milieu_flamme_horizontale.png&quot;</span>);
<a name="l00059"></a>00059     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a6300fb6c0a590a99f547381409ce2794">bout_flamme_haut</a>], <span class="stringliteral">&quot;images/flamme_haut.png&quot;</span>);
<a name="l00060"></a>00060     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ab444465c8be038fae75f8b9c70edbf67">bout_flamme_bas</a>], <span class="stringliteral">&quot;images/flamme_bas.png&quot;</span>);
<a name="l00061"></a>00061     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ad8f78e115e876056a2cc4751716fe9e1">bout_flamme_gauche</a>], <span class="stringliteral">&quot;images/flamme_gauche.png&quot;</span>);
<a name="l00062"></a>00062     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a22b6fb3e044cc1f5d3ddd543484cec00">bout_flamme_droite</a>], <span class="stringliteral">&quot;images/flamme_droite.png&quot;</span>);
<a name="l00063"></a>00063     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a96779a83b787d04433299d34967d9324">bombe</a>], <span class="stringliteral">&quot;images/bombe.gif&quot;</span>);
<a name="l00064"></a>00064     <span class="comment">// Bonus</span>
<a name="l00065"></a>00065     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a90b68ed80d1b76a1a8360539ae72e70a">gain_bombe</a>], <span class="stringliteral">&quot;images/gain_bombe.png&quot;</span>);
<a name="l00066"></a>00066     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819aa3c713835887d9d68a4ec19e4a5149cf">gain_declancheur</a>], <span class="stringliteral">&quot;images/detonateur.png&quot;</span>);
<a name="l00067"></a>00067     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819aae33b3a0a6a058f42ac0c305856df818">gain_puissance_flamme</a>], <span class="stringliteral">&quot;images/gain_puissance_flamme.png&quot;</span>);
<a name="l00068"></a>00068     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819accbc02ad85711f25bfaa891944a0fc51">gain_pousse_bombe</a>], <span class="stringliteral">&quot;images/kick.png&quot;</span>);
<a name="l00069"></a>00069     chargerImage(<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a5f95c777792306561a3d75c4e9c3b899">gain_vie</a>], <span class="stringliteral">&quot;images/gain_vie.gif&quot;</span>);
<a name="l00070"></a>00070 }
<a name="l00071"></a>00071 
<a name="l00072"></a>00072 
<a name="l00073"></a>00073 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l00074"></a>00074 <span class="comment">* @fn moteur_sfml&amp; moteur_sfml::getInstance()</span>
<a name="l00075"></a>00075 <span class="comment">* @brief Renvoie l&#39;instance de la class. Si pas d&#39;instance, alors création d&#39;une instance</span>
<a name="l00076"></a>00076 <span class="comment">*/</span>
<a name="l00077"></a><a class="code" href="classmoteur__sfml.html#aa5290106520ad011241051d3f60435f1">00077</a> <a class="code" href="classmoteur__sfml.html" title="Gère l&amp;#39;affichage via le moteur graphique SFML.">moteur_sfml</a>&amp; <a class="code" href="classmoteur__sfml.html#aa5290106520ad011241051d3f60435f1" title="Renvoie l&amp;#39;instance de la class. Si pas d&amp;#39;instance, alors création d&amp;#39;une instance...">moteur_sfml::getInstance</a>()
<a name="l00078"></a>00078 {
<a name="l00079"></a>00079     <span class="keywordflow">if</span>( !<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a> )
<a name="l00080"></a>00080         <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a> = <span class="keyword">new</span> <a class="code" href="classmoteur__sfml.html" title="Gère l&amp;#39;affichage via le moteur graphique SFML.">moteur_sfml</a>;
<a name="l00081"></a>00081 
<a name="l00082"></a>00082     <span class="keywordflow">return</span> *<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>;
<a name="l00083"></a>00083 }
<a name="l00084"></a>00084 
<a name="l00085"></a>00085 
<a name="l00086"></a>00086 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l00087"></a>00087 <span class="comment">* @fn moteur_sfml::~moteur_sfml()</span>
<a name="l00088"></a>00088 <span class="comment">* @brief Désinitialise la class moteur_sfml</span>
<a name="l00089"></a>00089 <span class="comment">*/</span>
<a name="l00090"></a><a class="code" href="classmoteur__sfml.html#aaab142001dbc3d56136b5bd282ac6475">00090</a> <a class="code" href="classmoteur__sfml.html#aaab142001dbc3d56136b5bd282ac6475" title="Désinitialise la class moteur_sfml.">moteur_sfml::~moteur_sfml</a>()
<a name="l00091"></a>00091 {
<a name="l00092"></a>00092     <span class="keyword">delete</span>[] <a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>;
<a name="l00093"></a>00093 }
<a name="l00094"></a>00094 
<a name="l00095"></a>00095 
<a name="l00096"></a>00096 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l00097"></a>00097 <span class="comment">* @fn unsigned int moteur_sfml::menu( const char titre[], const char *choix[], unsigned int nb_choix )</span>
<a name="l00098"></a>00098 <span class="comment">* @brief Afficher l&#39;image correspondante suivant le menu où on est</span>
<a name="l00099"></a>00099 <span class="comment">* @param[in] titre      Titre de la sous fenêtre</span>
<a name="l00100"></a>00100 <span class="comment">* @param[in] choix      Liste des choix a mettre dans la sous fenêtre. ( Tableau de chaine de caractères )</span>
<a name="l00101"></a>00101 <span class="comment">* @param[in] nb_choix   Nombre d&#39;élement dans la liste des choix</span>
<a name="l00102"></a>00102 <span class="comment">* @return Le choix selectionné (sous forme d&#39;un nombre: le ième element de la liste a été selectionné)</span>
<a name="l00103"></a>00103 <span class="comment">*</span>
<a name="l00104"></a>00104 <span class="comment">* La sous fenêtre propose de naviguer parmis une liste ( @a choix )&lt;br /&gt;</span>
<a name="l00105"></a>00105 <span class="comment">* Puis renvoie le choix (sous forme d&#39;un nombre: ième element de la liste)&lt;br /&gt;</span>
<a name="l00106"></a>00106 <span class="comment">* @code</span>
<a name="l00107"></a>00107 <span class="comment">* // Exemple</span>
<a name="l00108"></a>00108 <span class="comment">* const char* choix[] = {</span>
<a name="l00109"></a>00109 <span class="comment">*   &quot;Choix 1&quot;,</span>
<a name="l00110"></a>00110 <span class="comment">*   &quot;Choix 2&quot;,</span>
<a name="l00111"></a>00111 <span class="comment">*   &quot;Choix 3&quot;,</span>
<a name="l00112"></a>00112 <span class="comment">*   &quot;Choix 4&quot;,</span>
<a name="l00113"></a>00113 <span class="comment">*   &quot;Choix 5&quot;</span>
<a name="l00114"></a>00114 <span class="comment">* };</span>
<a name="l00115"></a>00115 <span class="comment">* unsigned int choix_selectionner = menu( &quot;Liste de mes choix&quot;, choix, 5 );</span>
<a name="l00116"></a>00116 <span class="comment">* @endcode</span>
<a name="l00117"></a>00117 <span class="comment">*/</span>
<a name="l00118"></a><a class="code" href="classmoteur__sfml.html#afac3f84993acd5a3eab2edf388dd0af0">00118</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classmoteur__sfml.html#afac3f84993acd5a3eab2edf388dd0af0" title="Afficher l&amp;#39;image correspondante suivant le menu où on est.">moteur_sfml::menu</a>( <span class="keyword">const</span> <span class="keywordtype">char</span> titre[], <span class="keyword">const</span> <span class="keywordtype">char</span> *choix[], <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nb_choix )
<a name="l00119"></a>00119 {
<a name="l00120"></a>00120     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> highLight = 1;
<a name="l00121"></a>00121     <span class="keywordtype">bool</span> continuer = 1;
<a name="l00122"></a>00122     SDL_Event event;
<a name="l00123"></a>00123     SDL_Color couleurOrange = {255, 184, 0, 0<span class="comment">/*unused*/</span>};
<a name="l00124"></a>00124     SDL_Rect position;
<a name="l00125"></a>00125     SDL_Surface* sfr_titre=0;
<a name="l00126"></a>00126     SDL_Surface** textes={0};
<a name="l00127"></a>00127     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i;
<a name="l00128"></a>00128     <span class="keywordtype">bool</span> dessiner = 1;
<a name="l00129"></a>00129 
<a name="l00130"></a>00130     textes = <span class="keyword">new</span> SDL_Surface*[nb_choix*2];
<a name="l00131"></a>00131 
<a name="l00132"></a>00132     <span class="keywordflow">for</span>( i=0; i&lt;nb_choix; i++ )<span class="comment">/* Ecriture du texte dans la SDL_Surface &quot;texte&quot; en mode Blended (optimal) */</span>
<a name="l00133"></a>00133         textes[i] = ecritTexte(choix[i]);
<a name="l00134"></a>00134 
<a name="l00135"></a>00135     <span class="comment">// Création du texte HighLight</span>
<a name="l00136"></a>00136     <span class="keywordflow">for</span>( i=nb_choix; i&lt;nb_choix*2; i++ )<span class="comment">/* Ecriture du texte dans la SDL_Surface &quot;texte&quot; en mode Blended (optimal) */</span>
<a name="l00137"></a>00137         textes[i] = ecritTexte(choix[i-nb_choix], couleurOrange);
<a name="l00138"></a>00138 
<a name="l00139"></a>00139     <span class="comment">// Création du titre</span>
<a name="l00140"></a>00140     <span class="keywordflow">if</span>( titre &amp;&amp; strlen(titre) ){
<a name="l00141"></a>00141         TTF_SetFontStyle(<a class="code" href="classmoteur__sfml.html#afe2ed5aa9c0c318f3055e11066d07401">c_policeGeneral</a>, TTF_STYLE_UNDERLINE);
<a name="l00142"></a>00142         sfr_titre = ecritTexte(titre);
<a name="l00143"></a>00143         TTF_SetFontStyle(<a class="code" href="classmoteur__sfml.html#afe2ed5aa9c0c318f3055e11066d07401">c_policeGeneral</a>, TTF_STYLE_NORMAL);
<a name="l00144"></a>00144     }
<a name="l00145"></a>00145 
<a name="l00146"></a>00146     <span class="keywordflow">while</span>( continuer )
<a name="l00147"></a>00147     {
<a name="l00148"></a>00148         SDL_WaitEvent(&amp;event);
<a name="l00149"></a>00149         <span class="keywordflow">switch</span>( event.type )
<a name="l00150"></a>00150         {
<a name="l00151"></a>00151             <span class="keywordflow">case</span> SDL_QUIT: {
<a name="l00152"></a>00152                 highLight = nb_choix;<span class="comment">// On veux quitter !</span>
<a name="l00153"></a>00153                 continuer = 0;
<a name="l00154"></a>00154                 <span class="keywordflow">break</span>;
<a name="l00155"></a>00155             }
<a name="l00156"></a>00156             <span class="keywordflow">case</span> SDL_KEYDOWN: {
<a name="l00157"></a>00157                 <span class="keywordflow">switch</span>( event.key.keysym.sym )
<a name="l00158"></a>00158                 {
<a name="l00159"></a>00159                     <span class="keywordflow">case</span> SDLK_UP: { <span class="comment">/* Appui sur la touche Echap, on arrête le programme */</span>
<a name="l00160"></a>00160                         <span class="keywordflow">if</span>( highLight == 1 ){<span class="comment">// On bouge notre highLight vers le haut</span>
<a name="l00161"></a>00161                             highLight = nb_choix;
<a name="l00162"></a>00162                         }<span class="keywordflow">else</span>{
<a name="l00163"></a>00163                             highLight--;
<a name="l00164"></a>00164                         }
<a name="l00165"></a>00165                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00166"></a>00166                         <span class="keywordflow">break</span>;
<a name="l00167"></a>00167                     }
<a name="l00168"></a>00168                     <span class="keywordflow">case</span> SDLK_DOWN: {<span class="comment">// On bouge notre highLight vers le bas</span>
<a name="l00169"></a>00169                         <span class="keywordflow">if</span>( highLight == nb_choix ){
<a name="l00170"></a>00170                             highLight = 1;
<a name="l00171"></a>00171                         }<span class="keywordflow">else</span>{
<a name="l00172"></a>00172                             highLight++;
<a name="l00173"></a>00173                         }
<a name="l00174"></a>00174                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00175"></a>00175                         <span class="keywordflow">break</span>;
<a name="l00176"></a>00176                     }
<a name="l00177"></a>00177                     <span class="keywordflow">case</span> SDLK_RETURN: {<span class="comment">// On a valider notre choix par entrer</span>
<a name="l00178"></a>00178                         continuer = 0;
<a name="l00179"></a>00179                         <span class="keywordflow">break</span>;
<a name="l00180"></a>00180                     }
<a name="l00181"></a>00181                     <span class="keywordflow">case</span> SDLK_ESCAPE: { <span class="comment">/* Appui sur la touche Echap, on arrête le programme */</span>
<a name="l00182"></a>00182                         highLight = nb_choix;<span class="comment">// On veux quitter !</span>
<a name="l00183"></a>00183                         continuer = 0;
<a name="l00184"></a>00184                         <span class="keywordflow">break</span>;
<a name="l00185"></a>00185                     }
<a name="l00186"></a>00186                     <span class="keywordflow">default</span>:
<a name="l00187"></a>00187                         <span class="keywordflow">break</span>;
<a name="l00188"></a>00188                 }
<a name="l00189"></a>00189                 <span class="keywordflow">break</span>;
<a name="l00190"></a>00190             }
<a name="l00191"></a>00191             <span class="keywordflow">default</span>:
<a name="l00192"></a>00192                 <span class="keywordflow">break</span>;
<a name="l00193"></a>00193         }
<a name="l00194"></a>00194 
<a name="l00195"></a>00195         <span class="comment">/***********************************************************************</span>
<a name="l00196"></a>00196 <span class="comment">        * Blitage général</span>
<a name="l00197"></a>00197 <span class="comment">        * &gt; On blit uniquement s&#39;il y a eu une modification</span>
<a name="l00198"></a>00198 <span class="comment">        */</span>
<a name="l00199"></a>00199         <span class="keywordflow">if</span>( dessiner ){
<a name="l00200"></a>00200             position.x = 0;
<a name="l00201"></a>00201             position.y = 0;
<a name="l00202"></a>00202             SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a8a019450d84493d927b4d70393b8340f">c_background</a>, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l00203"></a>00203 
<a name="l00204"></a>00204             position.y = 200;<span class="comment">// Point de départ</span>
<a name="l00205"></a>00205             <span class="keywordflow">if</span>( sfr_titre ){
<a name="l00206"></a>00206                 position.x = (c_ecranGeneral-&gt;w-sfr_titre-&gt;w)/2;<span class="comment">// Centrage auto des blit ^^</span>
<a name="l00207"></a>00207                 SDL_BlitSurface(sfr_titre, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l00208"></a>00208             }
<a name="l00209"></a>00209             <span class="comment">// On blit le texte</span>
<a name="l00210"></a>00210             <span class="keywordflow">for</span>( i=0; i&lt;nb_choix; i++ )
<a name="l00211"></a>00211             {
<a name="l00212"></a>00212                 position.y+=100;<span class="comment">// Espacement entre les textes ( blit )</span>
<a name="l00213"></a>00213                 position.x = (c_ecranGeneral-&gt;w-textes[i]-&gt;w)/2;<span class="comment">// Centrage auto des blit ^^</span>
<a name="l00214"></a>00214                 <span class="keywordflow">if</span>( i == highLight-1 ){
<a name="l00215"></a>00215                     SDL_BlitSurface(textes[i+nb_choix], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00216"></a>00216                 }<span class="keywordflow">else</span>{
<a name="l00217"></a>00217                     SDL_BlitSurface(textes[i], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00218"></a>00218                 }
<a name="l00219"></a>00219             }
<a name="l00220"></a>00220 
<a name="l00221"></a>00221             SDL_Flip(c_ecranGeneral);
<a name="l00222"></a>00222             dessiner = 0;
<a name="l00223"></a>00223         }
<a name="l00224"></a>00224     }
<a name="l00225"></a>00225 
<a name="l00226"></a>00226     <span class="keywordflow">for</span>( i=0; i&lt;nb_choix*2; i++ )<span class="comment">// On libère les textes</span>
<a name="l00227"></a>00227         SDL_FreeSurface(textes[i]);
<a name="l00228"></a>00228     <span class="keyword">delete</span>[] textes;<span class="comment">// On libère les textes</span>
<a name="l00229"></a>00229 
<a name="l00230"></a>00230     SDL_FreeSurface(sfr_titre);
<a name="l00231"></a>00231 
<a name="l00232"></a>00232     <span class="keywordflow">return</span> highLight;
<a name="l00233"></a>00233 }
<a name="l00234"></a>00234 
<a name="l00235"></a>00235 
<a name="l00236"></a>00236 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l00237"></a>00237 <span class="comment">* @fn void moteur_sfml::afficherConfigurationClavier( unsigned char joueur )</span>
<a name="l00238"></a>00238 <span class="comment">* @brief Menu permettant d&#39;afficher et de modifier la configuration du clavier d&#39;un joueur</span>
<a name="l00239"></a>00239 <span class="comment">* @param[in] joueur     Le numéro du joueur ( de 1 à ... )</span>
<a name="l00240"></a>00240 <span class="comment">*/</span>
<a name="l00241"></a><a class="code" href="classmoteur__sfml.html#a418c3276e0e92dd23ef25da6f9af9b04">00241</a> <span class="keywordtype">void</span> <a class="code" href="classmoteur__sfml.html#a418c3276e0e92dd23ef25da6f9af9b04" title="Menu permettant d&amp;#39;afficher et de modifier la configuration du clavier d&amp;#39;un joueur...">moteur_sfml::afficherConfigurationClavier</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> joueur )
<a name="l00242"></a>00242 {
<a name="l00243"></a>00243     <span class="keywordtype">bool</span> continuer = 1;
<a name="l00244"></a>00244     SDL_Event event;
<a name="l00245"></a>00245     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> highLight = 1;
<a name="l00246"></a>00246     <span class="keywordtype">bool</span> dessiner = 1;
<a name="l00247"></a>00247     <span class="keywordtype">int</span> i;
<a name="l00248"></a>00248     SDL_Rect position, position_droite; <span class="comment">/* position de blittage du texte */</span>
<a name="l00249"></a>00249     <span class="comment">// On récupère la config du joueur</span>
<a name="l00250"></a>00250     <a class="code" href="classclavier.html" title="Gère les claviers.">clavier</a>* cl = <a class="code" href="classmoteur__sfml.html#aa5290106520ad011241051d3f60435f1" title="Renvoie l&amp;#39;instance de la class. Si pas d&amp;#39;instance, alors création d&amp;#39;une instance...">options::getInstance</a>()-&gt;clavierJoueur( joueur-1 );
<a name="l00251"></a>00251 
<a name="l00252"></a>00252     <span class="comment">// POUR def une touche :</span>
<a name="l00253"></a>00253     <span class="comment">// cl-&gt;defTouche((clavier::t_touche)(clavier::haut+highLight-1), key);</span>
<a name="l00254"></a>00254     <span class="comment">// POUR récup une touche dans la configuration</span>
<a name="l00255"></a>00255     <span class="comment">// cl-&gt;touche(  clavier::haut );</span>
<a name="l00256"></a>00256 
<a name="l00257"></a>00257     SDL_Color couleurOrange = {255, 184, 0, 0<span class="comment">/*unused*/</span>};
<a name="l00258"></a>00258     SDL_Color couleurRouge = {255, 0, 0, 0<span class="comment">/*unused*/</span>};
<a name="l00259"></a>00259 
<a name="l00260"></a>00260     <span class="comment">// Création titre</span>
<a name="l00261"></a>00261     SDL_Surface* sfr_titre;
<a name="l00262"></a>00262     <span class="keywordtype">char</span> tempTexte[] = <span class="stringliteral">&quot;Configuration clavier du joueur 0&quot;</span>;<span class="comment">// Ne pas oublier le &#39;\0&#39; !</span>
<a name="l00263"></a>00263     tempTexte[strlen(tempTexte)-1] += joueur;
<a name="l00264"></a>00264     TTF_SetFontStyle(<a class="code" href="classmoteur__sfml.html#afe2ed5aa9c0c318f3055e11066d07401">c_policeGeneral</a>, TTF_STYLE_UNDERLINE);
<a name="l00265"></a>00265     sfr_titre = ecritTexte(tempTexte);
<a name="l00266"></a>00266     TTF_SetFontStyle(<a class="code" href="classmoteur__sfml.html#afe2ed5aa9c0c318f3055e11066d07401">c_policeGeneral</a>, TTF_STYLE_NORMAL);
<a name="l00267"></a>00267 
<a name="l00268"></a>00268     <span class="comment">// Création du texte de retour</span>
<a name="l00269"></a>00269     SDL_Surface* sfr_retour[2];
<a name="l00270"></a>00270     sfr_retour[0] = ecritTexte(<span class="stringliteral">&quot;Retour&quot;</span>);
<a name="l00271"></a>00271     sfr_retour[1] = ecritTexte(<span class="stringliteral">&quot;Retour&quot;</span>, couleurOrange);
<a name="l00272"></a>00272 
<a name="l00273"></a>00273     <span class="comment">// Ecriture des textes</span>
<a name="l00274"></a>00274     SDL_Surface* sfr_msg; <span class="comment">/* pour dialoguer avec l&#39;utilisateur */</span>
<a name="l00275"></a>00275     SDL_Surface* sfr_HAUT[2];
<a name="l00276"></a>00276     SDL_Surface* sfr_HAUT_touche[2];
<a name="l00277"></a>00277     SDL_Surface* sfr_BAS[2];
<a name="l00278"></a>00278     SDL_Surface* sfr_BAS_touche[2];
<a name="l00279"></a>00279     SDL_Surface* sfr_DROITE[2];
<a name="l00280"></a>00280     SDL_Surface* sfr_DROITE_touche[2];
<a name="l00281"></a>00281     SDL_Surface* sfr_GAUCHE[2];
<a name="l00282"></a>00282     SDL_Surface* sfr_GAUCHE_touche[2];
<a name="l00283"></a>00283     SDL_Surface* sfr_LANCER_BOMBE[2];
<a name="l00284"></a>00284     SDL_Surface* sfr_LANCER_BOMBE_touche[2];
<a name="l00285"></a>00285     SDL_Surface* sfr_DETONATEUR[2];
<a name="l00286"></a>00286     SDL_Surface* sfr_DETONATEUR_touche[2];
<a name="l00287"></a>00287 
<a name="l00288"></a>00288     sfr_HAUT[0] = ecritTexte(<span class="stringliteral">&quot;Haut&quot;</span>);
<a name="l00289"></a>00289     sfr_HAUT[1] = ecritTexte(<span class="stringliteral">&quot;Haut&quot;</span>, couleurOrange);
<a name="l00290"></a>00290     sfr_HAUT_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ));
<a name="l00291"></a>00291     sfr_HAUT_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ), couleurOrange);
<a name="l00292"></a>00292     sfr_BAS[0] = ecritTexte(<span class="stringliteral">&quot;Bas&quot;</span>);
<a name="l00293"></a>00293     sfr_BAS[1] = ecritTexte(<span class="stringliteral">&quot;Bas&quot;</span>, couleurOrange);
<a name="l00294"></a>00294     sfr_BAS_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a11ae41a3ad78c2ca0e17684d62ab8a0a">clavier::bas</a>) ));
<a name="l00295"></a>00295     sfr_BAS_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a11ae41a3ad78c2ca0e17684d62ab8a0a">clavier::bas</a>) ), couleurOrange);
<a name="l00296"></a>00296     sfr_DROITE[0] = ecritTexte(<span class="stringliteral">&quot;Droite&quot;</span>);
<a name="l00297"></a>00297     sfr_DROITE[1] = ecritTexte(<span class="stringliteral">&quot;Droite&quot;</span>, couleurOrange);
<a name="l00298"></a>00298     sfr_DROITE_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a02c98200c93bcecacd095997b8ae558a">clavier::droite</a>) ));
<a name="l00299"></a>00299     sfr_DROITE_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a02c98200c93bcecacd095997b8ae558a">clavier::droite</a>) ), couleurOrange);
<a name="l00300"></a>00300     sfr_GAUCHE[0] = ecritTexte(<span class="stringliteral">&quot;Gauche&quot;</span>);
<a name="l00301"></a>00301     sfr_GAUCHE[1] = ecritTexte(<span class="stringliteral">&quot;Gauche&quot;</span>, couleurOrange);
<a name="l00302"></a>00302     sfr_GAUCHE_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165af13384e0a20ef0b70ff3f04e41879df7">clavier::gauche</a>) ));
<a name="l00303"></a>00303     sfr_GAUCHE_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165af13384e0a20ef0b70ff3f04e41879df7">clavier::gauche</a>) ), couleurOrange);
<a name="l00304"></a>00304     sfr_LANCER_BOMBE[0] = ecritTexte(<span class="stringliteral">&quot;Lancer bombe&quot;</span>);
<a name="l00305"></a>00305     sfr_LANCER_BOMBE[1] = ecritTexte(<span class="stringliteral">&quot;Lancer bombe&quot;</span>, couleurOrange);
<a name="l00306"></a>00306     sfr_LANCER_BOMBE_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165ab7a4a8f874823e415ac1fd56e450a4b8">clavier::lancerBombe</a>) ));
<a name="l00307"></a>00307     sfr_LANCER_BOMBE_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165ab7a4a8f874823e415ac1fd56e450a4b8">clavier::lancerBombe</a>) ), couleurOrange);
<a name="l00308"></a>00308     sfr_DETONATEUR[0] = ecritTexte(<span class="stringliteral">&quot;Détonateur&quot;</span>);
<a name="l00309"></a>00309     sfr_DETONATEUR[1] = ecritTexte(<span class="stringliteral">&quot;Détonateur&quot;</span>, couleurOrange);
<a name="l00310"></a>00310     sfr_DETONATEUR_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a25f40f7924d6289a172be3c154768918">clavier::declancheur</a>) ));
<a name="l00311"></a>00311     sfr_DETONATEUR_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a25f40f7924d6289a172be3c154768918">clavier::declancheur</a>) ), couleurOrange);
<a name="l00312"></a>00312 
<a name="l00313"></a>00313     <span class="keywordflow">do</span>{
<a name="l00314"></a>00314         SDL_WaitEvent(&amp;event);
<a name="l00315"></a>00315         <span class="keywordflow">switch</span>( event.type )
<a name="l00316"></a>00316         {
<a name="l00317"></a>00317             <span class="keywordflow">case</span> SDL_QUIT: { <span class="comment">/* si on clique sur la croix rouge de la fenêtre -&gt; on sort et highLight */</span>
<a name="l00318"></a>00318                 highLight = 7; <span class="comment">/*   passe à 7 (valeur de sortie) */</span>
<a name="l00319"></a>00319                 continuer = 0;
<a name="l00320"></a>00320                 <span class="keywordflow">break</span>;
<a name="l00321"></a>00321             }
<a name="l00322"></a>00322             <span class="keywordflow">case</span> SDL_KEYDOWN: { <span class="comment">/* si touche appuyée */</span>
<a name="l00323"></a>00323                 <span class="keywordflow">switch</span>( traductionClavier(&amp;event.key) ) <span class="comment">/* on traduit la touche */</span>
<a name="l00324"></a>00324                 {
<a name="l00325"></a>00325                     <span class="keywordflow">case</span> SDLK_ESCAPE: { <span class="comment">/*  si on appuit sur la touche echap */</span>
<a name="l00326"></a>00326                         highLight = 7; <span class="comment">/*   passe à 7 (valeur de sortie) */</span>
<a name="l00327"></a>00327                         continuer = 0;
<a name="l00328"></a>00328                         <span class="keywordflow">break</span>;
<a name="l00329"></a>00329                     }
<a name="l00330"></a>00330                     <span class="keywordflow">case</span> SDLK_UP:{ <span class="comment">/* flèche du haut */</span>
<a name="l00331"></a>00331                         <span class="keywordflow">if</span>( highLight == 1 ){ <span class="comment">/* si on est tout en haut, alors on va tout en bas */</span>
<a name="l00332"></a>00332                             highLight = 7;
<a name="l00333"></a>00333                         }<span class="keywordflow">else</span>{ <span class="comment">/* sinon highLight --*/</span>
<a name="l00334"></a>00334                             highLight--;
<a name="l00335"></a>00335                         }
<a name="l00336"></a>00336                         dessiner = 1; <span class="comment">/* mouvement donc on redessine */</span>
<a name="l00337"></a>00337                         <span class="keywordflow">break</span>;
<a name="l00338"></a>00338                     }
<a name="l00339"></a>00339                     <span class="keywordflow">case</span> SDLK_DOWN: { <span class="comment">/* flèche bas */</span>
<a name="l00340"></a>00340                         <span class="keywordflow">if</span>( highLight == 7 ){ <span class="comment">/* si on est tout en bas, alors on va tout en haut */</span>
<a name="l00341"></a>00341                             highLight = 1;
<a name="l00342"></a>00342                         }<span class="keywordflow">else</span>{ <span class="comment">/* sinon highLight ++ */</span>
<a name="l00343"></a>00343                             highLight++;
<a name="l00344"></a>00344                         }
<a name="l00345"></a>00345                         dessiner = 1; <span class="comment">/* mouvement donc on redessine */</span>
<a name="l00346"></a>00346                         <span class="keywordflow">break</span>;
<a name="l00347"></a>00347                     }
<a name="l00348"></a>00348                     <span class="keywordflow">case</span> SDLK_RETURN: { <span class="comment">/* touche entrer appuyée */</span>
<a name="l00349"></a>00349                         <span class="keywordflow">if</span>( highLight == 7 ){ <span class="comment">/* entrer + dernière ligne -&gt; sortie */</span>
<a name="l00350"></a>00350                             highLight = 7;
<a name="l00351"></a>00351                             continuer = 0;
<a name="l00352"></a>00352                             <span class="keywordflow">break</span>;
<a name="l00353"></a>00353                         }
<a name="l00354"></a>00354 
<a name="l00355"></a>00355                         <span class="keywordflow">switch</span>( highLight )
<a name="l00356"></a>00356                         {
<a name="l00357"></a>00357                             <span class="comment">/* liens modifiables : de 1 à 6 */</span>
<a name="l00358"></a>00358                             <span class="keywordflow">case</span> 1:
<a name="l00359"></a>00359                                 sfr_msg = ecritTexte(<span class="stringliteral">&quot;Appuyer sur la nouvelle touche pour HAUT&quot;</span>, couleurRouge, 50);
<a name="l00360"></a>00360                                 <span class="keywordflow">break</span>;
<a name="l00361"></a>00361                             <span class="keywordflow">case</span> 2:
<a name="l00362"></a>00362                                 sfr_msg = ecritTexte(<span class="stringliteral">&quot;Appuyer sur la nouvelle touche pour BAS&quot;</span>, couleurRouge, 50);
<a name="l00363"></a>00363                                 <span class="keywordflow">break</span>;
<a name="l00364"></a>00364                             <span class="keywordflow">case</span> 3:
<a name="l00365"></a>00365                                 sfr_msg = ecritTexte(<span class="stringliteral">&quot;Appuyer sur la nouvelle touche pour DROITE&quot;</span>, couleurRouge, 50);
<a name="l00366"></a>00366                                 <span class="keywordflow">break</span>;
<a name="l00367"></a>00367                             <span class="keywordflow">case</span> 4:
<a name="l00368"></a>00368                                 sfr_msg = ecritTexte(<span class="stringliteral">&quot;Appuyer sur la nouvelle touche pour GAUCHE&quot;</span>, couleurRouge, 50);
<a name="l00369"></a>00369                                 <span class="keywordflow">break</span>;
<a name="l00370"></a>00370                             <span class="keywordflow">case</span> 5:
<a name="l00371"></a>00371                                 sfr_msg = ecritTexte(<span class="stringliteral">&quot;Appuyer sur la nouvelle touche pour la BOMBE&quot;</span>, couleurRouge, 50);
<a name="l00372"></a>00372                                 <span class="keywordflow">break</span>;
<a name="l00373"></a>00373                             <span class="keywordflow">case</span> 6:
<a name="l00374"></a>00374                                 sfr_msg = ecritTexte(<span class="stringliteral">&quot;Appuyer sur la nouvelle touche pour le DETONATEUR&quot;</span>, couleurRouge, 50);
<a name="l00375"></a>00375                                 <span class="keywordflow">break</span>;
<a name="l00376"></a>00376                         }
<a name="l00377"></a>00377 
<a name="l00378"></a>00378                         position.x = 0;
<a name="l00379"></a>00379                         position.y = 0;
<a name="l00380"></a>00380                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a8a019450d84493d927b4d70393b8340f">c_background</a>, NULL, c_ecranGeneral, &amp;position);<span class="comment">/* blittage du background */</span>
<a name="l00381"></a>00381                         position.x = (c_ecranGeneral-&gt;w-sfr_msg-&gt;w)/2;
<a name="l00382"></a>00382                         position.y = (c_ecranGeneral-&gt;h-sfr_msg-&gt;h)/2;
<a name="l00383"></a>00383                         SDL_BlitSurface(sfr_msg, NULL, c_ecranGeneral, &amp;position); <span class="comment">/* blittage du texte */</span>
<a name="l00384"></a>00384                         SDL_Flip(c_ecranGeneral); <span class="comment">/* raffraichissement */</span>
<a name="l00385"></a>00385                         <span class="keywordflow">do</span>{
<a name="l00386"></a>00386                             SDL_WaitEvent(&amp;event); <span class="comment">/* en attente d&#39;un évènement */</span>
<a name="l00387"></a>00387                             <span class="keywordflow">if</span>( event.type == SDL_QUIT ){ <span class="comment">/* si croix rouge -&gt; on sort */</span>
<a name="l00388"></a>00388                                 continuer = 0;
<a name="l00389"></a>00389                                 highLight = 7;
<a name="l00390"></a>00390                                 <span class="keywordflow">break</span>;
<a name="l00391"></a>00391                             }
<a name="l00392"></a>00392                             <span class="comment">/* sinon lire la touche et l&#39;enregistrer */</span>
<a name="l00393"></a>00393                             <span class="keywordflow">if</span>( event.type == SDL_KEYDOWN &amp;&amp; traductionClavier(&amp;event.key) != SDLK_ESCAPE ){
<a name="l00394"></a>00394                                 <span class="comment">/* redéfinition de la touche : */</span>
<a name="l00395"></a>00395                                 cl-&gt;<a class="code" href="classclavier.html#aea4d1270e56db4551c11b0d9c5079a50" title="Définition d&amp;#39;une touche.">defTouche</a>((<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165" title="Les actions possibles avec les touches.">clavier::t_touche</a>)(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>+highLight-1), traductionClavier(&amp;event.key));
<a name="l00396"></a>00396                                 <span class="keywordflow">switch</span>( highLight )
<a name="l00397"></a>00397                                 {
<a name="l00398"></a>00398                                     <span class="comment">/* liens modifiables : de 1 à 6 */</span>
<a name="l00399"></a>00399                                     <span class="keywordflow">case</span> 1:
<a name="l00400"></a>00400                                         SDL_FreeSurface(sfr_HAUT_touche[0]);
<a name="l00401"></a>00401                                         SDL_FreeSurface(sfr_HAUT_touche[1]);
<a name="l00402"></a>00402                                         sfr_HAUT_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ));
<a name="l00403"></a>00403                                         sfr_HAUT_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ), couleurOrange);
<a name="l00404"></a>00404                                         <span class="keywordflow">break</span>;
<a name="l00405"></a>00405                                     <span class="keywordflow">case</span> 2:
<a name="l00406"></a>00406                                         SDL_FreeSurface(sfr_BAS_touche[0]);
<a name="l00407"></a>00407                                         SDL_FreeSurface(sfr_BAS_touche[1]);
<a name="l00408"></a>00408                                         sfr_BAS_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ));
<a name="l00409"></a>00409                                         sfr_BAS_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ), couleurOrange);
<a name="l00410"></a>00410                                         <span class="keywordflow">break</span>;
<a name="l00411"></a>00411                                     <span class="keywordflow">case</span> 3:
<a name="l00412"></a>00412                                         SDL_FreeSurface(sfr_DROITE_touche[0]);
<a name="l00413"></a>00413                                         SDL_FreeSurface(sfr_DROITE_touche[1]);
<a name="l00414"></a>00414                                         sfr_DROITE_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ));
<a name="l00415"></a>00415                                         sfr_DROITE_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ), couleurOrange);
<a name="l00416"></a>00416                                         <span class="keywordflow">break</span>;
<a name="l00417"></a>00417                                     <span class="keywordflow">case</span> 4:
<a name="l00418"></a>00418                                         SDL_FreeSurface(sfr_GAUCHE_touche[0]);
<a name="l00419"></a>00419                                         SDL_FreeSurface(sfr_GAUCHE_touche[1]);
<a name="l00420"></a>00420                                         sfr_GAUCHE_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ));
<a name="l00421"></a>00421                                         sfr_GAUCHE_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ), couleurOrange);
<a name="l00422"></a>00422                                         <span class="keywordflow">break</span>;
<a name="l00423"></a>00423                                     <span class="keywordflow">case</span> 5:
<a name="l00424"></a>00424                                         SDL_FreeSurface(sfr_LANCER_BOMBE_touche[0]);
<a name="l00425"></a>00425                                         SDL_FreeSurface(sfr_LANCER_BOMBE_touche[1]);
<a name="l00426"></a>00426                                         sfr_LANCER_BOMBE_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ));
<a name="l00427"></a>00427                                         sfr_LANCER_BOMBE_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ), couleurOrange);
<a name="l00428"></a>00428                                         <span class="keywordflow">break</span>;
<a name="l00429"></a>00429                                     <span class="keywordflow">case</span> 6:
<a name="l00430"></a>00430                                         SDL_FreeSurface(sfr_DETONATEUR_touche[0]);
<a name="l00431"></a>00431                                         SDL_FreeSurface(sfr_DETONATEUR_touche[1]);
<a name="l00432"></a>00432                                         sfr_DETONATEUR_touche[0] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ));
<a name="l00433"></a>00433                                         sfr_DETONATEUR_touche[1] = ecritTexte(SDL_GetKeyName( cl-&gt;<a class="code" href="classclavier.html#a64ea9fed59e7a3a07c987a412b96880a" title="Renvoie la touche affecté pour une action.">touche</a>(<a class="code" href="classclavier.html#a856f09c9c69488343534494c2e1ed165a8231b289f48a99aa410bbbeff3bd9b8e">clavier::haut</a>) ), couleurOrange);
<a name="l00434"></a>00434                                         <span class="keywordflow">break</span>;
<a name="l00435"></a>00435                                 }
<a name="l00436"></a>00436                             }
<a name="l00437"></a>00437                         }<span class="keywordflow">while</span>( event.type != SDL_KEYDOWN );
<a name="l00438"></a>00438                         SDL_FreeSurface(sfr_msg); <span class="comment">/* libération de sfr_msg */</span>
<a name="l00439"></a>00439                         dessiner = 1;
<a name="l00440"></a>00440                         <span class="keywordflow">break</span>;
<a name="l00441"></a>00441                     }
<a name="l00442"></a>00442 
<a name="l00443"></a>00443                     <span class="keywordflow">default</span>:<span class="comment">// On eject les autres cas</span>
<a name="l00444"></a>00444                         <span class="keywordflow">break</span>;
<a name="l00445"></a>00445                 } <span class="comment">/* fin switch */</span>
<a name="l00446"></a>00446             } <span class="comment">/* fin case return */</span>
<a name="l00447"></a>00447         } <span class="comment">/* fin switch */</span>
<a name="l00448"></a>00448 
<a name="l00449"></a>00449         <span class="keywordflow">if</span>( dessiner )
<a name="l00450"></a>00450         {
<a name="l00451"></a>00451             position.x = 0;
<a name="l00452"></a>00452             position.y = 0;
<a name="l00453"></a>00453             SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a8a019450d84493d927b4d70393b8340f">c_background</a>, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l00454"></a>00454 
<a name="l00455"></a>00455             position.y = 200;
<a name="l00456"></a>00456             position.x = (c_ecranGeneral-&gt;w-sfr_titre-&gt;w)/2; <span class="comment">/* centrage */</span>
<a name="l00457"></a>00457             SDL_BlitSurface(sfr_titre, NULL, c_ecranGeneral, &amp;position); <span class="comment">/* blittage du titre */</span>
<a name="l00458"></a>00458 
<a name="l00459"></a>00459 
<a name="l00460"></a>00460             position.x = 100;
<a name="l00461"></a>00461             position_droite.x = c_ecranGeneral-&gt;w-250;
<a name="l00462"></a>00462 
<a name="l00463"></a>00463             position.y = 300;<span class="comment">//+60</span>
<a name="l00464"></a>00464             position_droite.y = position.y;
<a name="l00465"></a>00465             <span class="keywordflow">if</span>( highLight == 1 ){ <span class="comment">/* if i = highLight (exemple i = 0 implique higLight = 1 -&gt; égaux */</span>
<a name="l00466"></a>00466                 SDL_BlitSurface(sfr_HAUT[1], NULL, c_ecranGeneral, &amp;position);
<a name="l00467"></a>00467                 SDL_BlitSurface(sfr_HAUT_touche[1], NULL, c_ecranGeneral, &amp;position_droite); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00468"></a>00468             }<span class="keywordflow">else</span>{
<a name="l00469"></a>00469                 SDL_BlitSurface(sfr_HAUT[0], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00470"></a>00470                 SDL_BlitSurface(sfr_HAUT_touche[0], NULL, c_ecranGeneral, &amp;position_droite);
<a name="l00471"></a>00471             }
<a name="l00472"></a>00472             position.y += 60;
<a name="l00473"></a>00473             position_droite.y = position.y;
<a name="l00474"></a>00474             <span class="keywordflow">if</span>( highLight == 2 ){ <span class="comment">/* if i = highLight (exemple i = 0 implique higLight = 1 -&gt; égaux */</span>
<a name="l00475"></a>00475                 SDL_BlitSurface(sfr_BAS[1], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00476"></a>00476                 SDL_BlitSurface(sfr_BAS_touche[1], NULL, c_ecranGeneral, &amp;position_droite);
<a name="l00477"></a>00477             }<span class="keywordflow">else</span>{
<a name="l00478"></a>00478                 SDL_BlitSurface(sfr_BAS[0], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00479"></a>00479                 SDL_BlitSurface(sfr_BAS_touche[0], NULL, c_ecranGeneral, &amp;position_droite);
<a name="l00480"></a>00480             }
<a name="l00481"></a>00481             position.y += 60;
<a name="l00482"></a>00482             position_droite.y = position.y;
<a name="l00483"></a>00483             <span class="keywordflow">if</span>( highLight == 3 ){ <span class="comment">/* if i = highLight (exemple i = 0 implique higLight = 1 -&gt; égaux */</span>
<a name="l00484"></a>00484                 SDL_BlitSurface(sfr_DROITE[1], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00485"></a>00485                 SDL_BlitSurface(sfr_DROITE_touche[1], NULL, c_ecranGeneral, &amp;position_droite);
<a name="l00486"></a>00486             }<span class="keywordflow">else</span>{
<a name="l00487"></a>00487                 SDL_BlitSurface(sfr_DROITE[0], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00488"></a>00488                 SDL_BlitSurface(sfr_DROITE_touche[0], NULL, c_ecranGeneral, &amp;position_droite);
<a name="l00489"></a>00489             }
<a name="l00490"></a>00490             position.y += 60;
<a name="l00491"></a>00491             position_droite.y = position.y;
<a name="l00492"></a>00492             <span class="keywordflow">if</span>( highLight == 4 ){ <span class="comment">/* if i = highLight (exemple i = 0 implique higLight = 1 -&gt; égaux */</span>
<a name="l00493"></a>00493                 SDL_BlitSurface(sfr_GAUCHE[1], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00494"></a>00494                 SDL_BlitSurface(sfr_GAUCHE_touche[1], NULL, c_ecranGeneral, &amp;position_droite);
<a name="l00495"></a>00495             }<span class="keywordflow">else</span>{
<a name="l00496"></a>00496                 SDL_BlitSurface(sfr_GAUCHE[0], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00497"></a>00497                 SDL_BlitSurface(sfr_GAUCHE_touche[0], NULL, c_ecranGeneral, &amp;position_droite);
<a name="l00498"></a>00498             }
<a name="l00499"></a>00499             position.y += 60;
<a name="l00500"></a>00500             position_droite.y = position.y;
<a name="l00501"></a>00501             <span class="keywordflow">if</span>( highLight == 5 ){ <span class="comment">/* if i = highLight (exemple i = 0 implique higLight = 1 -&gt; égaux */</span>
<a name="l00502"></a>00502                 SDL_BlitSurface(sfr_LANCER_BOMBE[1], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00503"></a>00503                 SDL_BlitSurface(sfr_LANCER_BOMBE_touche[1], NULL, c_ecranGeneral, &amp;position_droite);
<a name="l00504"></a>00504             }<span class="keywordflow">else</span>{
<a name="l00505"></a>00505                 SDL_BlitSurface(sfr_LANCER_BOMBE[0], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00506"></a>00506                 SDL_BlitSurface(sfr_LANCER_BOMBE_touche[0], NULL, c_ecranGeneral, &amp;position_droite);
<a name="l00507"></a>00507             }
<a name="l00508"></a>00508             position.y += 60;
<a name="l00509"></a>00509             position_droite.y = position.y;
<a name="l00510"></a>00510             <span class="keywordflow">if</span>( highLight == 6 ){ <span class="comment">/* if i = highLight (exemple i = 0 implique higLight = 1 -&gt; égaux */</span>
<a name="l00511"></a>00511                 SDL_BlitSurface(sfr_DETONATEUR[1], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00512"></a>00512                 SDL_BlitSurface(sfr_DETONATEUR_touche[1], NULL, c_ecranGeneral, &amp;position_droite);
<a name="l00513"></a>00513             }<span class="keywordflow">else</span>{
<a name="l00514"></a>00514                 SDL_BlitSurface(sfr_DETONATEUR[0], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00515"></a>00515                 SDL_BlitSurface(sfr_DETONATEUR_touche[0], NULL, c_ecranGeneral, &amp;position_droite);
<a name="l00516"></a>00516             }
<a name="l00517"></a>00517             position.x = (c_ecranGeneral-&gt;w-sfr_retour[0]-&gt;w)/2;
<a name="l00518"></a>00518             position.y += 60;
<a name="l00519"></a>00519             <span class="keywordflow">if</span>( highLight == 7 ){ <span class="comment">/* if i = highLight (exemple i = 0 implique higLight = 1 -&gt; égaux */</span>
<a name="l00520"></a>00520                 SDL_BlitSurface(sfr_retour[1], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00521"></a>00521             }<span class="keywordflow">else</span>{
<a name="l00522"></a>00522                 SDL_BlitSurface(sfr_retour[0], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00523"></a>00523             }
<a name="l00524"></a>00524 
<a name="l00525"></a>00525             SDL_Flip(c_ecranGeneral);
<a name="l00526"></a>00526             dessiner = 0;
<a name="l00527"></a>00527         }
<a name="l00528"></a>00528 
<a name="l00529"></a>00529     }<span class="keywordflow">while</span>( continuer );<span class="comment">/* fin while */</span>
<a name="l00530"></a>00530 
<a name="l00531"></a>00531     <span class="comment">// Free</span>
<a name="l00532"></a>00532     <span class="keywordflow">for</span>( i=0; i&lt;2; i++ )
<a name="l00533"></a>00533     {
<a name="l00534"></a>00534         SDL_FreeSurface(sfr_retour[i]);
<a name="l00535"></a>00535         SDL_FreeSurface(sfr_HAUT[i]);
<a name="l00536"></a>00536         SDL_FreeSurface(sfr_HAUT_touche[i]);
<a name="l00537"></a>00537         SDL_FreeSurface(sfr_BAS[i]);
<a name="l00538"></a>00538         SDL_FreeSurface(sfr_BAS_touche[i]);
<a name="l00539"></a>00539         SDL_FreeSurface(sfr_DROITE[i]);
<a name="l00540"></a>00540         SDL_FreeSurface(sfr_DROITE_touche[i]);
<a name="l00541"></a>00541         SDL_FreeSurface(sfr_GAUCHE[i]);
<a name="l00542"></a>00542         SDL_FreeSurface(sfr_GAUCHE_touche[i]);
<a name="l00543"></a>00543         SDL_FreeSurface(sfr_LANCER_BOMBE[i]);
<a name="l00544"></a>00544         SDL_FreeSurface(sfr_LANCER_BOMBE_touche[i]);
<a name="l00545"></a>00545         SDL_FreeSurface(sfr_DETONATEUR[i]);
<a name="l00546"></a>00546         SDL_FreeSurface(sfr_DETONATEUR_touche[i]);
<a name="l00547"></a>00547     }
<a name="l00548"></a>00548 
<a name="l00549"></a>00549     SDL_FreeSurface(sfr_titre);
<a name="l00550"></a>00550 }
<a name="l00551"></a>00551 
<a name="l00552"></a>00552 
<a name="l00553"></a>00553 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l00554"></a>00554 <span class="comment">* @fn int moteur_sfml::getNombre( const char titre[], int valeurParDefaut, int valeurMin, int valeurMax, int* valeurRetour )</span>
<a name="l00555"></a>00555 <span class="comment">* @brief Créer un menu pour récupérer un nombre entré par un utilisateur</span>
<a name="l00556"></a>00556 <span class="comment">* @param[in] titre           Le titre du menu</span>
<a name="l00557"></a>00557 <span class="comment">* @param[in] valeurParDefaut La valeur par défaut</span>
<a name="l00558"></a>00558 <span class="comment">* @param[in] valeurMin       La valeur minimum</span>
<a name="l00559"></a>00559 <span class="comment">* @param[in] valeurMax       La valeur maximum</span>
<a name="l00560"></a>00560 <span class="comment">* @param[out] valeurRetour   Dans cette variable sera stocké, le nombre obtenu a la fin de la fonction</span>
<a name="l00561"></a>00561 <span class="comment">* @return</span>
<a name="l00562"></a>00562 <span class="comment">*   - 2 : Nombre validé et accèpté</span>
<a name="l00563"></a>00563 <span class="comment">*   - 3 : Action annulée</span>
<a name="l00564"></a>00564 <span class="comment">*/</span>
<a name="l00565"></a><a class="code" href="classmoteur__sfml.html#a924bb726b5d2a413f4da0fe7a00962a2">00565</a> <span class="keywordtype">int</span> <a class="code" href="classmoteur__sfml.html#a924bb726b5d2a413f4da0fe7a00962a2" title="Créer un menu pour récupérer un nombre entré par un utilisateur.">moteur_sfml::getNombre</a>( <span class="keyword">const</span> <span class="keywordtype">char</span> titre[], <span class="keywordtype">int</span> valeurParDefaut, <span class="keywordtype">int</span> valeurMin, <span class="keywordtype">int</span> valeurMax, <span class="keywordtype">int</span>* valeurRetour )
<a name="l00566"></a>00566 {
<a name="l00567"></a>00567     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> highLight = 2;
<a name="l00568"></a>00568     <span class="keywordtype">bool</span> continuer = 1;
<a name="l00569"></a>00569     SDL_Event event;
<a name="l00570"></a>00570     SDL_Color couleurOrange = {255, 184, 0, 0<span class="comment">/*unused*/</span>};
<a name="l00571"></a>00571     SDL_Color couleurRouge = {255, 0, 0, 0<span class="comment">/*unused*/</span>};
<a name="l00572"></a>00572     SDL_Rect position;
<a name="l00573"></a>00573     SDL_Surface* sfr_titre = 0;
<a name="l00574"></a>00574     SDL_Surface* sfr_msg = 0;
<a name="l00575"></a>00575     SDL_Surface** textes;
<a name="l00576"></a>00576     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i;
<a name="l00577"></a>00577     <span class="keywordtype">bool</span> dessiner = 1;
<a name="l00578"></a>00578     <span class="keywordtype">char</span> valeurRetourTexte[20];<span class="comment">// &lt;- Valable 32bit ONLY ! Calcule :: lenght(2^(sizeof(int)*8))+4*2</span>
<a name="l00579"></a>00579 
<a name="l00580"></a>00580     <span class="keywordflow">if</span>( !(valeurMin &lt;= valeurParDefaut &amp;&amp; valeurParDefaut &lt;= valeurMax) )
<a name="l00581"></a>00581         stdErrorE(<span class="stringliteral">&quot;Valeur incorrect ! valeurMin(%d) &lt;= valeurParDefaut(%d) &amp;&amp; valeurParDefaut(%d) &lt;= valeurMax(%d)&quot;</span>, valeurMin, valeurParDefaut, valeurParDefaut, valeurMax);
<a name="l00582"></a>00582 
<a name="l00583"></a>00583     *valeurRetour = valeurParDefaut;
<a name="l00584"></a>00584     sprintf(valeurRetourTexte, <span class="stringliteral">&quot;&lt;-- %d --&gt;&quot;</span>, *valeurRetour);
<a name="l00585"></a>00585 
<a name="l00586"></a>00586     textes = <span class="keyword">new</span> SDL_Surface*[3*2];
<a name="l00587"></a>00587 
<a name="l00588"></a>00588     <span class="comment">/* Ecriture du texte dans la SDL_Surface &quot;texte&quot; en mode Blended (optimal) */</span>
<a name="l00589"></a>00589     textes[0] = ecritTexte(valeurRetourTexte);
<a name="l00590"></a>00590     textes[1] = ecritTexte(<span class="stringliteral">&quot;Ok&quot;</span>);
<a name="l00591"></a>00591     textes[2] = ecritTexte(<span class="stringliteral">&quot;Retour&quot;</span>);
<a name="l00592"></a>00592 
<a name="l00593"></a>00593     <span class="comment">// Création du texte HighLight</span>
<a name="l00594"></a>00594     textes[3] = ecritTexte(valeurRetourTexte, couleurOrange);
<a name="l00595"></a>00595     textes[4] = ecritTexte(<span class="stringliteral">&quot;Ok&quot;</span>, couleurOrange);
<a name="l00596"></a>00596     textes[5] = ecritTexte(<span class="stringliteral">&quot;Retour&quot;</span>, couleurOrange);
<a name="l00597"></a>00597 
<a name="l00598"></a>00598     <span class="comment">// Création du titre</span>
<a name="l00599"></a>00599     TTF_SetFontStyle(<a class="code" href="classmoteur__sfml.html#afe2ed5aa9c0c318f3055e11066d07401">c_policeGeneral</a>, TTF_STYLE_UNDERLINE);
<a name="l00600"></a>00600     sfr_titre = ecritTexte(titre);
<a name="l00601"></a>00601     TTF_SetFontStyle(<a class="code" href="classmoteur__sfml.html#afe2ed5aa9c0c318f3055e11066d07401">c_policeGeneral</a>, TTF_STYLE_NORMAL);
<a name="l00602"></a>00602 
<a name="l00603"></a>00603 
<a name="l00604"></a>00604     <span class="keywordflow">while</span>( continuer )
<a name="l00605"></a>00605     {
<a name="l00606"></a>00606         SDL_WaitEvent(&amp;event);
<a name="l00607"></a>00607         <span class="keywordflow">switch</span>( event.type )
<a name="l00608"></a>00608         {
<a name="l00609"></a>00609             <span class="keywordflow">case</span> SDL_QUIT: {
<a name="l00610"></a>00610                 highLight = 3;<span class="comment">// On veux quitter !</span>
<a name="l00611"></a>00611                 continuer = 0;
<a name="l00612"></a>00612                 <span class="keywordflow">break</span>;
<a name="l00613"></a>00613             }
<a name="l00614"></a>00614             <span class="keywordflow">case</span> SDL_KEYDOWN: {
<a name="l00615"></a>00615                 <span class="keywordflow">switch</span>( event.key.keysym.sym )
<a name="l00616"></a>00616                 {
<a name="l00617"></a>00617                     <span class="keywordflow">case</span> SDLK_UP: { <span class="comment">/* Appui sur la touche Echap, on arrête le programme */</span>
<a name="l00618"></a>00618                         <span class="keywordflow">if</span>( highLight == 1 ){<span class="comment">// On bouge notre highLight vers le haut</span>
<a name="l00619"></a>00619                             highLight = 3;
<a name="l00620"></a>00620                         }<span class="keywordflow">else</span>{
<a name="l00621"></a>00621                             highLight--;
<a name="l00622"></a>00622                         }
<a name="l00623"></a>00623                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00624"></a>00624                         <span class="keywordflow">break</span>;
<a name="l00625"></a>00625                     }
<a name="l00626"></a>00626                     <span class="keywordflow">case</span> SDLK_DOWN: {<span class="comment">// On bouge notre highLight vers le bas</span>
<a name="l00627"></a>00627                         <span class="keywordflow">if</span>( highLight == 3 ){
<a name="l00628"></a>00628                             highLight = 1;
<a name="l00629"></a>00629                         }<span class="keywordflow">else</span>{
<a name="l00630"></a>00630                             highLight++;
<a name="l00631"></a>00631                         }
<a name="l00632"></a>00632                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00633"></a>00633                         <span class="keywordflow">break</span>;
<a name="l00634"></a>00634                     }
<a name="l00635"></a>00635                     <span class="keywordflow">case</span> SDLK_RETURN: {<span class="comment">// On a valider notre choix par entrer</span>
<a name="l00636"></a>00636                         <span class="keywordflow">if</span>( highLight == 1 ){<span class="comment">// On a selectionné un lien de modification de texte</span>
<a name="l00637"></a>00637                             dessiner = 1;
<a name="l00638"></a>00638                             sfr_msg = ecritTexte(<span class="stringliteral">&quot;Entrez le nombre manuellement&quot;</span>, couleurRouge);
<a name="l00639"></a>00639                             <span class="keywordflow">do</span>{
<a name="l00640"></a>00640                                 SDL_WaitEvent(&amp;event);
<a name="l00641"></a>00641                                 <span class="keywordflow">if</span>( event.type == SDL_QUIT ){
<a name="l00642"></a>00642                                     continuer = 0;
<a name="l00643"></a>00643                                     highLight = 3;
<a name="l00644"></a>00644                                 }
<a name="l00645"></a>00645 
<a name="l00646"></a>00646                                 <span class="keywordflow">if</span>( event.type == SDL_KEYDOWN )
<a name="l00647"></a>00647                                 <span class="keywordflow">switch</span>( traductionClavier(&amp;event.key) )
<a name="l00648"></a>00648                                 {
<a name="l00649"></a>00649                                     <span class="keywordflow">case</span> SDLK_RIGHT:
<a name="l00650"></a>00650                                     <span class="keywordflow">case</span> SDLK_UP: {
<a name="l00651"></a>00651                                         <span class="keywordflow">if</span>( *valeurRetour+1 &gt; valeurMax )
<a name="l00652"></a>00652                                             *valeurRetour = valeurMin;
<a name="l00653"></a>00653                                         <span class="keywordflow">else</span>
<a name="l00654"></a>00654                                             (*valeurRetour)++;
<a name="l00655"></a>00655                                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00656"></a>00656                                         <span class="keywordflow">break</span>;
<a name="l00657"></a>00657                                     }
<a name="l00658"></a>00658                                     <span class="keywordflow">case</span> SDLK_LEFT:
<a name="l00659"></a>00659                                     <span class="keywordflow">case</span> SDLK_DOWN: {
<a name="l00660"></a>00660                                         <span class="keywordflow">if</span>( *valeurRetour-1 &lt; valeurMin )
<a name="l00661"></a>00661                                             *valeurRetour = valeurMax;
<a name="l00662"></a>00662                                         <span class="keywordflow">else</span>
<a name="l00663"></a>00663                                             (*valeurRetour)--;
<a name="l00664"></a>00664                                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00665"></a>00665                                         <span class="keywordflow">break</span>;
<a name="l00666"></a>00666                                     }
<a name="l00667"></a>00667                                     <span class="keywordflow">case</span> SDLK_BACKSPACE:{
<a name="l00668"></a>00668                                         *valeurRetour /= 10;
<a name="l00669"></a>00669                                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00670"></a>00670                                         <span class="keywordflow">break</span>;
<a name="l00671"></a>00671                                     }
<a name="l00672"></a>00672                                     <span class="keywordflow">case</span> SDLK_ESCAPE: {
<a name="l00673"></a>00673                                         *valeurRetour = valeurParDefaut;
<a name="l00674"></a>00674                                         continuer = 0;
<a name="l00675"></a>00675                                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00676"></a>00676                                         <span class="keywordflow">break</span>;
<a name="l00677"></a>00677                                     }
<a name="l00678"></a>00678                                     <span class="keywordflow">case</span> SDLK_RETURN: {
<a name="l00679"></a>00679                                         <span class="keywordflow">if</span>( !(valeurMin &lt;= *valeurRetour &amp;&amp; *valeurRetour &lt;= valeurMax) )
<a name="l00680"></a>00680                                             *valeurRetour = valeurMin;
<a name="l00681"></a>00681                                         continuer = 0;
<a name="l00682"></a>00682                                         <span class="keywordflow">break</span>;
<a name="l00683"></a>00683                                     }
<a name="l00684"></a>00684                                     <span class="keywordflow">case</span> SDLK_PLUS:
<a name="l00685"></a>00685                                     <span class="keywordflow">case</span> SDLK_MINUS:
<a name="l00686"></a>00686                                     <span class="keywordflow">case</span> SDLK_KP_PLUS:
<a name="l00687"></a>00687                                     <span class="keywordflow">case</span> SDLK_KP_MINUS: {
<a name="l00688"></a>00688                                         <span class="keywordflow">if</span>( valeurMin &lt;= *valeurRetour*(-1) &amp;&amp; *valeurRetour*(-1) &lt;= valeurMax )
<a name="l00689"></a>00689                                             *valeurRetour *= -1;
<a name="l00690"></a>00690                                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00691"></a>00691                                         <span class="keywordflow">break</span>;
<a name="l00692"></a>00692                                     }
<a name="l00693"></a>00693                                     <span class="keywordflow">default</span>: {
<a name="l00694"></a>00694                                         <span class="comment">// Ajout de chiffre à la main</span>
<a name="l00695"></a>00695                                         <span class="keywordflow">if</span>( SDLK_0 &lt;= event.key.keysym.unicode &amp;&amp; event.key.keysym.unicode &lt;= SDLK_9 &amp;&amp; *valeurRetour*10+(<span class="keywordtype">int</span>)(event.key.keysym.unicode-SDLK_0) &lt;= valeurMax )
<a name="l00696"></a>00696                                             *valeurRetour = *valeurRetour*10+(<span class="keyword">event</span>.key.keysym.unicode-SDLK_0);
<a name="l00697"></a>00697                                         <span class="keywordflow">if</span>( SDLK_KP0 &lt;= event.key.keysym.unicode &amp;&amp; event.key.keysym.unicode &lt;= SDLK_KP0 &amp;&amp; *valeurRetour*10+(<span class="keywordtype">int</span>)(<span class="keyword">event</span>.key.keysym.unicode-SDLK_KP0) &lt;= valeurMax )
<a name="l00698"></a>00698                                             *valeurRetour = *valeurRetour*10+(<span class="keyword">event</span>.key.keysym.unicode-SDLK_KP0);
<a name="l00699"></a>00699                                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00700"></a>00700                                         <span class="keywordflow">break</span>;
<a name="l00701"></a>00701                                     }
<a name="l00702"></a>00702                                 }
<a name="l00703"></a>00703 
<a name="l00704"></a>00704                                 <span class="comment">/***********************************************************************</span>
<a name="l00705"></a>00705 <span class="comment">                                * Blitage général</span>
<a name="l00706"></a>00706 <span class="comment">                                * &gt; On blit uniquement s&#39;il y a eu une modification</span>
<a name="l00707"></a>00707 <span class="comment">                                */</span>
<a name="l00708"></a>00708                                 <span class="keywordflow">if</span>( dessiner ){
<a name="l00709"></a>00709                                     sprintf(valeurRetourTexte, <span class="stringliteral">&quot;&lt;-- %d --&gt;&quot;</span>, *valeurRetour);
<a name="l00710"></a>00710                                     SDL_FreeSurface(textes[0]);
<a name="l00711"></a>00711                                     SDL_FreeSurface(textes[3]);
<a name="l00712"></a>00712                                     textes[0] = ecritTexte(valeurRetourTexte);
<a name="l00713"></a>00713                                     textes[3] = ecritTexte(valeurRetourTexte, couleurRouge);
<a name="l00714"></a>00714 
<a name="l00715"></a>00715                                     position.x = 0;
<a name="l00716"></a>00716                                     position.y = 0;
<a name="l00717"></a>00717                                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a8a019450d84493d927b4d70393b8340f">c_background</a>, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l00718"></a>00718 
<a name="l00719"></a>00719                                     position.y = 200;
<a name="l00720"></a>00720                                     position.x = (c_ecranGeneral-&gt;w-sfr_msg-&gt;w)/2;<span class="comment">// Centrage auto des blit ^^</span>
<a name="l00721"></a>00721                                     SDL_BlitSurface(sfr_msg, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l00722"></a>00722 
<a name="l00723"></a>00723                                     <span class="comment">// On blit le texte</span>
<a name="l00724"></a>00724                                     <span class="keywordflow">for</span>( i=0; i&lt;3; i++ )
<a name="l00725"></a>00725                                     {
<a name="l00726"></a>00726                                         position.y+=100;<span class="comment">// Espacement entre les textes ( blit )</span>
<a name="l00727"></a>00727                                         position.x = (c_ecranGeneral-&gt;w-textes[i]-&gt;w)/2;<span class="comment">// Centrage auto des blit ^^</span>
<a name="l00728"></a>00728                                         <span class="keywordflow">if</span>( i == highLight-1 ){
<a name="l00729"></a>00729                                             SDL_BlitSurface(textes[i+3], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00730"></a>00730                                         }<span class="keywordflow">else</span>{
<a name="l00731"></a>00731                                             SDL_BlitSurface(textes[i], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00732"></a>00732                                         }
<a name="l00733"></a>00733                                     }
<a name="l00734"></a>00734 
<a name="l00735"></a>00735                                     SDL_Flip(c_ecranGeneral);
<a name="l00736"></a>00736                                     dessiner = 0;
<a name="l00737"></a>00737                                 }
<a name="l00738"></a>00738                             }<span class="keywordflow">while</span>( continuer );
<a name="l00739"></a>00739                             SDL_FreeSurface(sfr_msg);
<a name="l00740"></a>00740                             SDL_FreeSurface(textes[3]);
<a name="l00741"></a>00741                             textes[3] = ecritTexte(valeurRetourTexte, couleurOrange);
<a name="l00742"></a>00742                             dessiner = 1;
<a name="l00743"></a>00743                             continuer = 1;
<a name="l00744"></a>00744                         }<span class="keywordflow">else</span>
<a name="l00745"></a>00745                             continuer = 0;<span class="comment">// On sort de la boucle</span>
<a name="l00746"></a>00746                         <span class="keywordflow">break</span>;
<a name="l00747"></a>00747                     }
<a name="l00748"></a>00748                     <span class="keywordflow">case</span> SDLK_ESCAPE: { <span class="comment">/* Appui sur la touche Echap, on arrête le programme */</span>
<a name="l00749"></a>00749                         highLight = 3;<span class="comment">// On veux quitter !</span>
<a name="l00750"></a>00750                         continuer = 0;
<a name="l00751"></a>00751                         <span class="keywordflow">break</span>;
<a name="l00752"></a>00752                     }
<a name="l00753"></a>00753                     <span class="keywordflow">default</span>:
<a name="l00754"></a>00754                         <span class="keywordflow">break</span>;
<a name="l00755"></a>00755                 }
<a name="l00756"></a>00756                 <span class="keywordflow">break</span>;
<a name="l00757"></a>00757             }
<a name="l00758"></a>00758             <span class="keywordflow">default</span>:
<a name="l00759"></a>00759                 <span class="keywordflow">break</span>;
<a name="l00760"></a>00760         }
<a name="l00761"></a>00761 
<a name="l00762"></a>00762         <span class="comment">/***********************************************************************</span>
<a name="l00763"></a>00763 <span class="comment">        * Blitage général</span>
<a name="l00764"></a>00764 <span class="comment">        * &gt; On blit uniquement s&#39;il y a eu une modification</span>
<a name="l00765"></a>00765 <span class="comment">        */</span>
<a name="l00766"></a>00766         <span class="keywordflow">if</span>( dessiner ){
<a name="l00767"></a>00767             position.x = 0;
<a name="l00768"></a>00768             position.y = 0;
<a name="l00769"></a>00769             SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a8a019450d84493d927b4d70393b8340f">c_background</a>, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l00770"></a>00770 
<a name="l00771"></a>00771             position.y = 200;<span class="comment">// Point de départ</span>
<a name="l00772"></a>00772             position.x = (c_ecranGeneral-&gt;w-sfr_titre-&gt;w)/2;<span class="comment">// Centrage auto des blit ^^</span>
<a name="l00773"></a>00773             SDL_BlitSurface(sfr_titre, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l00774"></a>00774 
<a name="l00775"></a>00775             <span class="comment">// On blit le texte</span>
<a name="l00776"></a>00776             <span class="keywordflow">for</span>( i=0; i&lt;3; i++ )
<a name="l00777"></a>00777             {
<a name="l00778"></a>00778                 position.y+=100;<span class="comment">// Espacement entre les textes ( blit )</span>
<a name="l00779"></a>00779                 position.x = (c_ecranGeneral-&gt;w-textes[i]-&gt;w)/2;<span class="comment">// Centrage auto des blit ^^</span>
<a name="l00780"></a>00780                 <span class="keywordflow">if</span>( i == highLight-1 ){
<a name="l00781"></a>00781                     SDL_BlitSurface(textes[i+3], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00782"></a>00782                 }<span class="keywordflow">else</span>{
<a name="l00783"></a>00783                     SDL_BlitSurface(textes[i], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l00784"></a>00784                 }
<a name="l00785"></a>00785             }
<a name="l00786"></a>00786 
<a name="l00787"></a>00787             SDL_Flip(c_ecranGeneral);
<a name="l00788"></a>00788             dessiner = 0;
<a name="l00789"></a>00789         }
<a name="l00790"></a>00790     }
<a name="l00791"></a>00791 
<a name="l00792"></a>00792     <span class="keywordflow">for</span>( i=0; i&lt;3*2; i++ )<span class="comment">// On libère les textes</span>
<a name="l00793"></a>00793         SDL_FreeSurface(textes[i]);
<a name="l00794"></a>00794     <span class="keyword">delete</span>[] textes;<span class="comment">// On libère les textes</span>
<a name="l00795"></a>00795 
<a name="l00796"></a>00796     SDL_FreeSurface(sfr_titre);
<a name="l00797"></a>00797 
<a name="l00798"></a>00798     <span class="keywordflow">return</span> highLight;
<a name="l00799"></a>00799 }
<a name="l00800"></a>00800 
<a name="l00801"></a>00801 
<a name="l00802"></a>00802 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l00803"></a>00803 <span class="comment">* @fn int moteur_sfml::getTexte( const char titre[], char texteRetour[21] )</span>
<a name="l00804"></a>00804 <span class="comment">* @brief Permet d&#39;obtenir du texte</span>
<a name="l00805"></a>00805 <span class="comment">* @param[in] titre              Le titre du menu</span>
<a name="l00806"></a>00806 <span class="comment">* @param[out] texteRetour       Dans cette variable sera stocké, le texte obtenu a la fin de la fonction</span>
<a name="l00807"></a>00807 <span class="comment">* @return</span>
<a name="l00808"></a>00808 <span class="comment">*   - 2 : Texte validé et accèpté</span>
<a name="l00809"></a>00809 <span class="comment">*   - 3 : Action annulée</span>
<a name="l00810"></a>00810 <span class="comment">*/</span>
<a name="l00811"></a><a class="code" href="classmoteur__sfml.html#a8628e69118d8923eff8fad979f791da2">00811</a> <span class="keywordtype">int</span> <a class="code" href="classmoteur__sfml.html#a8628e69118d8923eff8fad979f791da2" title="Permet d&amp;#39;obtenir du texte.">moteur_sfml::getTexte</a>( <span class="keyword">const</span> <span class="keywordtype">char</span> titre[], <span class="keywordtype">char</span> texteRetour[21] )
<a name="l00812"></a>00812 {
<a name="l00813"></a>00813     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> highLight = 1;
<a name="l00814"></a>00814     <span class="keywordtype">bool</span> continuer = 1;
<a name="l00815"></a>00815     SDL_Event event;
<a name="l00816"></a>00816     SDL_Color couleurOrange = {255, 184, 0, 0<span class="comment">/*unused*/</span>};
<a name="l00817"></a>00817     SDL_Color couleurRouge = {255, 0, 0, 0<span class="comment">/*unused*/</span>};
<a name="l00818"></a>00818     SDL_Rect position;
<a name="l00819"></a>00819     SDL_Surface* sfr_titre=0;
<a name="l00820"></a>00820     SDL_Surface* sfr_msg = 0;
<a name="l00821"></a>00821     SDL_Surface** textes;
<a name="l00822"></a>00822     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> tailleTexteRetour;
<a name="l00823"></a>00823     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i;
<a name="l00824"></a>00824     <span class="keywordtype">bool</span> dessiner = 1;
<a name="l00825"></a>00825 
<a name="l00826"></a>00826     tailleTexteRetour = strlen(texteRetour);
<a name="l00827"></a>00827 
<a name="l00828"></a>00828     textes = <span class="keyword">new</span> SDL_Surface*[3*2];
<a name="l00829"></a>00829 
<a name="l00830"></a>00830     <span class="comment">// Ecriture du texte dans la SDL_Surface &quot;texte&quot; en mode Blended (optimal)</span>
<a name="l00831"></a>00831     textes[0] = ecritTexte(<a class="code" href="classmoteur__sfml.html#aac797169fa9078c8ae02315eb3433dc4" title="Complete le texte avec le caractère _ jusqu&amp;#39;a avoir un texte de longueur 20.">completerMot</a>(texteRetour, tailleTexteRetour));
<a name="l00832"></a>00832     textes[1] = ecritTexte(<span class="stringliteral">&quot;Ok&quot;</span>);
<a name="l00833"></a>00833     textes[2] = ecritTexte(<span class="stringliteral">&quot;Retour&quot;</span>);
<a name="l00834"></a>00834 
<a name="l00835"></a>00835     <span class="comment">// Création du texte HighLight</span>
<a name="l00836"></a>00836     textes[3] = ecritTexte(<a class="code" href="classmoteur__sfml.html#aac797169fa9078c8ae02315eb3433dc4" title="Complete le texte avec le caractère _ jusqu&amp;#39;a avoir un texte de longueur 20.">completerMot</a>(texteRetour, tailleTexteRetour), couleurOrange);
<a name="l00837"></a>00837     textes[4] = ecritTexte(<span class="stringliteral">&quot;Ok&quot;</span>, couleurOrange);
<a name="l00838"></a>00838     textes[5] = ecritTexte(<span class="stringliteral">&quot;Retour&quot;</span>, couleurOrange);
<a name="l00839"></a>00839 
<a name="l00840"></a>00840     <span class="comment">// Création du titre</span>
<a name="l00841"></a>00841     TTF_SetFontStyle(<a class="code" href="classmoteur__sfml.html#afe2ed5aa9c0c318f3055e11066d07401">c_policeGeneral</a>, TTF_STYLE_UNDERLINE);
<a name="l00842"></a>00842     sfr_titre = ecritTexte(titre);
<a name="l00843"></a>00843     TTF_SetFontStyle(<a class="code" href="classmoteur__sfml.html#afe2ed5aa9c0c318f3055e11066d07401">c_policeGeneral</a>, TTF_STYLE_NORMAL);
<a name="l00844"></a>00844 
<a name="l00845"></a>00845     <span class="keywordflow">while</span>( continuer )
<a name="l00846"></a>00846     {
<a name="l00847"></a>00847         SDL_WaitEvent(&amp;event);
<a name="l00848"></a>00848         <span class="keywordflow">switch</span>( event.type )
<a name="l00849"></a>00849         {
<a name="l00850"></a>00850             <span class="keywordflow">case</span> SDL_QUIT: {
<a name="l00851"></a>00851                 highLight = 3;<span class="comment">// On veux quitter !</span>
<a name="l00852"></a>00852                 continuer = 0;
<a name="l00853"></a>00853                 <span class="keywordflow">break</span>;
<a name="l00854"></a>00854             }
<a name="l00855"></a>00855             <span class="keywordflow">case</span> SDL_KEYDOWN: {
<a name="l00856"></a>00856                 <span class="keywordflow">switch</span>( event.key.keysym.sym )
<a name="l00857"></a>00857                 {
<a name="l00858"></a>00858                     <span class="keywordflow">case</span> SDLK_UP: { <span class="comment">/* Appui sur la touche Echap, on arrête le programme */</span>
<a name="l00859"></a>00859                         <span class="keywordflow">if</span>( highLight == 1 ){<span class="comment">// On bouge notre highLight vers le haut</span>
<a name="l00860"></a>00860                             highLight = 3;
<a name="l00861"></a>00861                         }<span class="keywordflow">else</span>{
<a name="l00862"></a>00862                             highLight--;
<a name="l00863"></a>00863                         }
<a name="l00864"></a>00864                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00865"></a>00865                         <span class="keywordflow">break</span>;
<a name="l00866"></a>00866                     }
<a name="l00867"></a>00867                     <span class="keywordflow">case</span> SDLK_DOWN: {<span class="comment">// On bouge notre highLight vers le bas</span>
<a name="l00868"></a>00868                         <span class="keywordflow">if</span>( highLight == 3 ){
<a name="l00869"></a>00869                             highLight = 1;
<a name="l00870"></a>00870                         }<span class="keywordflow">else</span>{
<a name="l00871"></a>00871                             highLight++;
<a name="l00872"></a>00872                         }
<a name="l00873"></a>00873                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00874"></a>00874                         <span class="keywordflow">break</span>;
<a name="l00875"></a>00875                     }
<a name="l00876"></a>00876                     <span class="keywordflow">case</span> SDLK_RETURN: {<span class="comment">// On a valider notre choix par entrer</span>
<a name="l00877"></a>00877                         <span class="keywordflow">if</span>( highLight == 1 ){<span class="comment">// On a selectionné un lien de modification de texte</span>
<a name="l00878"></a>00878                             dessiner = 1;
<a name="l00879"></a>00879                             sfr_msg = ecritTexte(<span class="stringliteral">&quot;Entrez le texte manuellement&quot;</span>, couleurRouge);
<a name="l00880"></a>00880                             textes[3] = ecritTexte(<a class="code" href="classmoteur__sfml.html#aac797169fa9078c8ae02315eb3433dc4" title="Complete le texte avec le caractère _ jusqu&amp;#39;a avoir un texte de longueur 20.">completerMot</a>(texteRetour, tailleTexteRetour), couleurOrange);
<a name="l00881"></a>00881                             <span class="keywordflow">do</span>{
<a name="l00882"></a>00882                                 SDL_WaitEvent(&amp;event);
<a name="l00883"></a>00883                                 <span class="keywordflow">if</span>( event.type == SDL_QUIT ){
<a name="l00884"></a>00884                                     continuer = 0;
<a name="l00885"></a>00885                                     highLight = 3;
<a name="l00886"></a>00886                                 }
<a name="l00887"></a>00887 
<a name="l00888"></a>00888                                 <span class="keywordflow">if</span>( event.type == SDL_KEYDOWN )
<a name="l00889"></a>00889                                 <span class="keywordflow">switch</span>( traductionClavier(&amp;event.key) )
<a name="l00890"></a>00890                                 {
<a name="l00891"></a>00891                                     <span class="keywordflow">case</span> SDLK_BACKSPACE:{
<a name="l00892"></a>00892                                         <span class="keywordflow">if</span>( tailleTexteRetour == 0 )
<a name="l00893"></a>00893                                             <span class="keywordflow">break</span>;
<a name="l00894"></a>00894                                         tailleTexteRetour--;
<a name="l00895"></a>00895                                         texteRetour[tailleTexteRetour] = <span class="charliteral">&#39;_&#39;</span>;
<a name="l00896"></a>00896                                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00897"></a>00897                                         <span class="keywordflow">break</span>;
<a name="l00898"></a>00898                                     }
<a name="l00899"></a>00899                                     <span class="keywordflow">case</span> SDLK_ESCAPE: {
<a name="l00900"></a>00900                                         continuer = 0;
<a name="l00901"></a>00901                                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00902"></a>00902                                         <span class="keywordflow">break</span>;
<a name="l00903"></a>00903                                     }
<a name="l00904"></a>00904                                     <span class="keywordflow">case</span> SDLK_RETURN: {
<a name="l00905"></a>00905                                         continuer = 0;
<a name="l00906"></a>00906                                         <span class="keywordflow">break</span>;
<a name="l00907"></a>00907                                     }
<a name="l00908"></a>00908                                     <span class="keywordflow">default</span>: {
<a name="l00909"></a>00909                                             <span class="comment">//&#39; &#39; &lt;= key &amp;&amp; key &lt;= &#39;~&#39;</span>
<a name="l00910"></a>00910                                         <span class="comment">// Ajout de chiffre à la main</span>
<a name="l00911"></a>00911                                         <span class="keywordflow">if</span>( SDLK_SPACE &lt;= event.key.keysym.unicode &amp;&amp; event.key.keysym.unicode &lt;= 126 &amp;&amp; tailleTexteRetour+1 &lt; 21  ){
<a name="l00912"></a>00912                                             texteRetour[tailleTexteRetour] = <span class="keyword">event</span>.key.keysym.unicode;
<a name="l00913"></a>00913                                             tailleTexteRetour++;
<a name="l00914"></a>00914                                             <a class="code" href="classmoteur__sfml.html#aac797169fa9078c8ae02315eb3433dc4" title="Complete le texte avec le caractère _ jusqu&amp;#39;a avoir un texte de longueur 20.">completerMot</a>(texteRetour, tailleTexteRetour);
<a name="l00915"></a>00915                                         }
<a name="l00916"></a>00916                                     <span class="comment">//  if( SDLK_KP0 &lt;= event.key.keysym.unicode &amp;&amp; event.key.keysym.unicode &lt;= SDLK_KP0 &amp;&amp; *valeurRetour*10+(int)(event.key.keysym.unicode-SDLK_KP0) &lt;= valeurMax )</span>
<a name="l00917"></a>00917                                     <span class="comment">//      *valeurRetour = *valeurRetour*10+(event.key.keysym.unicode-SDLK_KP0);</span>
<a name="l00918"></a>00918                                         dessiner = 1;<span class="comment">// On redessine</span>
<a name="l00919"></a>00919                                         <span class="keywordflow">break</span>;
<a name="l00920"></a>00920                                     }
<a name="l00921"></a>00921                                 }
<a name="l00922"></a>00922 
<a name="l00923"></a>00923                                 <span class="comment">/***********************************************************************</span>
<a name="l00924"></a>00924 <span class="comment">                                * Blitage général</span>
<a name="l00925"></a>00925 <span class="comment">                                * &gt; On blit uniquement s&#39;il y a eu une modification</span>
<a name="l00926"></a>00926 <span class="comment">                                */</span>
<a name="l00927"></a>00927                                 <span class="keywordflow">if</span>( dessiner ){
<a name="l00928"></a>00928                                     SDL_FreeSurface(textes[0]);
<a name="l00929"></a>00929                                     SDL_FreeSurface(textes[3]);
<a name="l00930"></a>00930                                     textes[0] = ecritTexte(texteRetour);
<a name="l00931"></a>00931                                     textes[3] = ecritTexte(texteRetour, couleurRouge);
<a name="l00932"></a>00932 
<a name="l00933"></a>00933                                     position.x = 0;
<a name="l00934"></a>00934                                     position.y = 0;
<a name="l00935"></a>00935                                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a8a019450d84493d927b4d70393b8340f">c_background</a>, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l00936"></a>00936 
<a name="l00937"></a>00937                                     position.y = 200;
<a name="l00938"></a>00938                                     position.x = (c_ecranGeneral-&gt;w-sfr_msg-&gt;w)/2;<span class="comment">// Centrage auto des blit ^^</span>
<a name="l00939"></a>00939                                     SDL_BlitSurface(sfr_msg, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l00940"></a>00940 
<a name="l00941"></a>00941                                     <span class="comment">// On blit le texte</span>
<a name="l00942"></a>00942                                     <span class="keywordflow">for</span>( i=0; i&lt;3; i++ )
<a name="l00943"></a>00943                                     {
<a name="l00944"></a>00944                                         position.y+=100;<span class="comment">// Espacement entre les textes ( blit )</span>
<a name="l00945"></a>00945                                         position.x = (c_ecranGeneral-&gt;w-textes[i]-&gt;w)/2;<span class="comment">// Centrage auto des blit ^^</span>
<a name="l00946"></a>00946                                         <span class="keywordflow">if</span>( i == highLight-1 ){
<a name="l00947"></a>00947                                             SDL_BlitSurface(textes[i+3], NULL, c_ecranGeneral, &amp;position); <span class="comment">// Blit du texte par-dessus</span>
<a name="l00948"></a>00948                                         }<span class="keywordflow">else</span>{
<a name="l00949"></a>00949                                             SDL_BlitSurface(textes[i], NULL, c_ecranGeneral, &amp;position); <span class="comment">// Blit du texte par-dessus</span>
<a name="l00950"></a>00950                                         }
<a name="l00951"></a>00951                                     }
<a name="l00952"></a>00952 
<a name="l00953"></a>00953                                     SDL_Flip(c_ecranGeneral);
<a name="l00954"></a>00954                                     dessiner = 0;
<a name="l00955"></a>00955                                 }
<a name="l00956"></a>00956                             }<span class="keywordflow">while</span>( continuer );
<a name="l00957"></a>00957                             SDL_FreeSurface(sfr_msg);
<a name="l00958"></a>00958                             sfr_msg = 0;
<a name="l00959"></a>00959                             SDL_FreeSurface(textes[0]);
<a name="l00960"></a>00960                             SDL_FreeSurface(textes[3]);
<a name="l00961"></a>00961                             <span class="comment">// On vire les espaces</span>
<a name="l00962"></a>00962                             <span class="keywordflow">if</span>( tailleTexteRetour ){
<a name="l00963"></a>00963                                 texteRetour[tailleTexteRetour] = 0;
<a name="l00964"></a>00964                                 <a class="code" href="outils_8cpp.html#a867f58846060922b50a272361337cc96" title="Vire les espaces avant et après une chaine de caractère.">trimString</a>(texteRetour);
<a name="l00965"></a>00965                                 tailleTexteRetour = strlen(texteRetour);
<a name="l00966"></a>00966                             }
<a name="l00967"></a>00967                             <span class="keywordflow">if</span>( tailleTexteRetour ){
<a name="l00968"></a>00968                                 textes[0] = ecritTexte(texteRetour);
<a name="l00969"></a>00969                                 textes[3] = ecritTexte(texteRetour, couleurOrange);
<a name="l00970"></a>00970                                 highLight = 2;
<a name="l00971"></a>00971                             }<span class="keywordflow">else</span>{
<a name="l00972"></a>00972                                 textes[0] = ecritTexte(<a class="code" href="classmoteur__sfml.html#aac797169fa9078c8ae02315eb3433dc4" title="Complete le texte avec le caractère _ jusqu&amp;#39;a avoir un texte de longueur 20.">completerMot</a>(texteRetour, tailleTexteRetour));
<a name="l00973"></a>00973                                 textes[3] = ecritTexte(<a class="code" href="classmoteur__sfml.html#aac797169fa9078c8ae02315eb3433dc4" title="Complete le texte avec le caractère _ jusqu&amp;#39;a avoir un texte de longueur 20.">completerMot</a>(texteRetour, tailleTexteRetour), couleurOrange);
<a name="l00974"></a>00974                             }
<a name="l00975"></a>00975                             dessiner = 1;
<a name="l00976"></a>00976                             continuer = 1;
<a name="l00977"></a>00977                         }<span class="keywordflow">else</span>{
<a name="l00978"></a>00978                             <span class="keywordflow">if</span>( highLight == 2 ){
<a name="l00979"></a>00979                                 <span class="keywordflow">if</span>( tailleTexteRetour ){
<a name="l00980"></a>00980                                     continuer = 0;<span class="comment">// On sort de la boucle</span>
<a name="l00981"></a>00981                                 }<span class="keywordflow">else</span>{
<a name="l00982"></a>00982                                     sfr_msg = ecritTexte(<span class="stringliteral">&quot;Le texte dois avoir 1 caractere min&quot;</span>, couleurRouge);
<a name="l00983"></a>00983                                     dessiner = 1;
<a name="l00984"></a>00984                                 }
<a name="l00985"></a>00985                             }<span class="keywordflow">else</span>{
<a name="l00986"></a>00986                                 continuer = 0;<span class="comment">// On sort de la boucle</span>
<a name="l00987"></a>00987                             }
<a name="l00988"></a>00988                         }
<a name="l00989"></a>00989                         <span class="keywordflow">break</span>;
<a name="l00990"></a>00990                     }
<a name="l00991"></a>00991                     <span class="keywordflow">case</span> SDLK_ESCAPE: { <span class="comment">/* Appui sur la touche Echap, on arrête le programme */</span>
<a name="l00992"></a>00992                         highLight = 3;<span class="comment">// On veux quitter !</span>
<a name="l00993"></a>00993                         continuer = 0;
<a name="l00994"></a>00994                         <span class="keywordflow">break</span>;
<a name="l00995"></a>00995                     }
<a name="l00996"></a>00996                     <span class="keywordflow">default</span>:
<a name="l00997"></a>00997                         <span class="keywordflow">break</span>;
<a name="l00998"></a>00998                 }
<a name="l00999"></a>00999                 <span class="keywordflow">break</span>;
<a name="l01000"></a>01000             }
<a name="l01001"></a>01001             <span class="keywordflow">default</span>:
<a name="l01002"></a>01002                 <span class="keywordflow">break</span>;
<a name="l01003"></a>01003         }
<a name="l01004"></a>01004 
<a name="l01005"></a>01005         <span class="comment">/***********************************************************************</span>
<a name="l01006"></a>01006 <span class="comment">        * Blitage général</span>
<a name="l01007"></a>01007 <span class="comment">        * &gt; On blit uniquement s&#39;il y a eu une modification</span>
<a name="l01008"></a>01008 <span class="comment">        */</span>
<a name="l01009"></a>01009         <span class="keywordflow">if</span>( dessiner ){
<a name="l01010"></a>01010             position.x = 0;
<a name="l01011"></a>01011             position.y = 0;
<a name="l01012"></a>01012             SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a8a019450d84493d927b4d70393b8340f">c_background</a>, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l01013"></a>01013 
<a name="l01014"></a>01014             position.y = 200;
<a name="l01015"></a>01015             <span class="keywordflow">if</span>( sfr_msg ){
<a name="l01016"></a>01016                 position.x = (c_ecranGeneral-&gt;w-sfr_msg-&gt;w)/2;<span class="comment">// Centrage auto des blit ^^</span>
<a name="l01017"></a>01017                 SDL_BlitSurface(sfr_msg, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l01018"></a>01018             }<span class="keywordflow">else</span>{
<a name="l01019"></a>01019                 position.x = (c_ecranGeneral-&gt;w-sfr_titre-&gt;w)/2;<span class="comment">// Centrage auto des blit ^^</span>
<a name="l01020"></a>01020                 SDL_BlitSurface(sfr_titre, NULL, c_ecranGeneral, &amp;position);<span class="comment">// Blit background</span>
<a name="l01021"></a>01021             }
<a name="l01022"></a>01022             <span class="comment">// On blit le texte</span>
<a name="l01023"></a>01023             <span class="keywordflow">for</span>( i=0; i&lt;3; i++ )
<a name="l01024"></a>01024             {
<a name="l01025"></a>01025                 position.y+=100;<span class="comment">// Espacement entre les textes ( blit )</span>
<a name="l01026"></a>01026                 position.x = (c_ecranGeneral-&gt;w-textes[i]-&gt;w)/2;<span class="comment">// Centrage auto des blit ^^</span>
<a name="l01027"></a>01027                 <span class="keywordflow">if</span>( i == highLight-1 ){
<a name="l01028"></a>01028                     SDL_BlitSurface(textes[i+3], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l01029"></a>01029                 }<span class="keywordflow">else</span>{
<a name="l01030"></a>01030                     SDL_BlitSurface(textes[i], NULL, c_ecranGeneral, &amp;position); <span class="comment">/* Blit du texte par-dessus */</span>
<a name="l01031"></a>01031                 }
<a name="l01032"></a>01032             }
<a name="l01033"></a>01033 
<a name="l01034"></a>01034             SDL_Flip(c_ecranGeneral);
<a name="l01035"></a>01035             dessiner = 0;
<a name="l01036"></a>01036         }
<a name="l01037"></a>01037     }
<a name="l01038"></a>01038 
<a name="l01039"></a>01039     <span class="keywordflow">for</span>( i=0; i&lt;3*2; i++ )<span class="comment">// On libère les textes</span>
<a name="l01040"></a>01040         SDL_FreeSurface(textes[i]);
<a name="l01041"></a>01041     <span class="keyword">delete</span>[] textes;<span class="comment">// On libère les textes</span>
<a name="l01042"></a>01042 
<a name="l01043"></a>01043     SDL_FreeSurface(sfr_titre);
<a name="l01044"></a>01044 
<a name="l01045"></a>01045     <span class="keywordflow">if</span>( sfr_msg )
<a name="l01046"></a>01046         SDL_FreeSurface(sfr_msg);
<a name="l01047"></a>01047 
<a name="l01048"></a>01048     <span class="keywordflow">return</span> highLight;
<a name="l01049"></a>01049 }
<a name="l01050"></a>01050 
<a name="l01051"></a>01051 
<a name="l01052"></a>01052 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l01053"></a>01053 <span class="comment">* @fn SYS_CLAVIER moteur_sfml::afficherMapEtEvent( const partie* p )</span>
<a name="l01054"></a>01054 <span class="comment">* @brief Affiche une map</span>
<a name="l01055"></a>01055 <span class="comment">* @param[in] p  La partie en cours a afficher</span>
<a name="l01056"></a>01056 <span class="comment">* @return La touche actuellement appuyé</span>
<a name="l01057"></a>01057 <span class="comment">*/</span>
<a name="l01058"></a>01058 SYS_CLAVIER <a class="code" href="classmoteur__sfml.html#a2f096be2aa41c3a7045731ff39af1fcf">moteur_sfml::afficherMapEtEvent</a>( <span class="keyword">const</span> <a class="code" href="classpartie.html" title="Permet de gérer une partie offline ou online ( host et client ).">partie</a>* p )
<a name="l01059"></a>01059 {
<a name="l01060"></a>01060     <span class="keywordflow">if</span>( !<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a> )
<a name="l01061"></a>01061         stdErrorE(<span class="stringliteral">&quot;Veuillez instancier la class moteur_sfml !&quot;</span>);
<a name="l01062"></a>01062 
<a name="l01063"></a>01063     <span class="keywordtype">bool</span> dessiner = 0;
<a name="l01064"></a>01064     <a class="code" href="classmap.html" title="Gère une map.">map</a>* l_map = p-&gt;<a class="code" href="classpartie.html#ae1902153955d80b676fe96ef395e58c5" title="Renvoie la map actuel.">getMap</a>();<span class="comment">// l_map pour local variable map</span>
<a name="l01065"></a>01065     <span class="comment">// Décalage</span>
<a name="l01066"></a>01066     <span class="keyword">static</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> xpos=(((<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral-&gt;w/32)-l_map-&gt;<a class="code" href="classmap.html#abc682d96c6d194b75d2e8a6430b5b076" title="Renvoie la taille X de la map.">X</a>())/2)*32,
<a name="l01067"></a>01067                         ypos=(((<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral-&gt;h/32)-l_map-&gt;<a class="code" href="classmap.html#abcb25776d119cd3f2864c67ec05a6a4a" title="Renvoie la taille Y de la map.">Y</a>())/2)*32;
<a name="l01068"></a>01068     SDL_Rect pos;
<a name="l01069"></a>01069 
<a name="l01070"></a>01070     <span class="comment">// Tester ici si la taille de la map n&#39;est pas trop grande pour la fenetre.</span>
<a name="l01071"></a>01071     <span class="keywordflow">if</span> ( l_map-&gt;<a class="code" href="classmap.html#abc682d96c6d194b75d2e8a6430b5b076" title="Renvoie la taille X de la map.">X</a>() &gt; (<span class="keywordtype">unsigned</span> int)<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral-&gt;w/32 || l_map-&gt;<a class="code" href="classmap.html#abcb25776d119cd3f2864c67ec05a6a4a" title="Renvoie la taille Y de la map.">Y</a>() &gt; (<span class="keywordtype">unsigned</span> int)<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral-&gt;h/32 )
<a name="l01072"></a>01072         stdErrorE(<span class="stringliteral">&quot;%u &gt; %d || %u &gt; %d&quot;</span>, l_map-&gt;<a class="code" href="classmap.html#abc682d96c6d194b75d2e8a6430b5b076" title="Renvoie la taille X de la map.">X</a>(), <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral-&gt;w/32, l_map-&gt;<a class="code" href="classmap.html#abcb25776d119cd3f2864c67ec05a6a4a" title="Renvoie la taille Y de la map.">Y</a>(), <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral-&gt;h/32);
<a name="l01073"></a>01073 
<a name="l01074"></a>01074     <span class="keywordflow">if</span>( <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#a3f12bc91b2eeccc764f08a32c50a36c1">c_premierAffichage</a> ){
<a name="l01075"></a>01075         <span class="comment">// Traitement a faire sur les cadres ICI</span>
<a name="l01076"></a>01076         <span class="comment">// A FAIRE</span>
<a name="l01077"></a>01077 
<a name="l01078"></a>01078         <span class="keywordflow">for</span>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> x,y=0; y&lt;l_map-&gt;<a class="code" href="classmap.html#abcb25776d119cd3f2864c67ec05a6a4a" title="Renvoie la taille Y de la map.">Y</a>(); y++ )
<a name="l01079"></a>01079         {
<a name="l01080"></a>01080             <span class="keywordflow">for</span>( x=0; x&lt;l_map-&gt;<a class="code" href="classmap.html#abc682d96c6d194b75d2e8a6430b5b076" title="Renvoie la taille X de la map.">X</a>(); x++ )
<a name="l01081"></a>01081             {
<a name="l01082"></a>01082                 pos.x=x*32+xpos;
<a name="l01083"></a>01083                 pos.y=y*32+ypos;
<a name="l01084"></a>01084                 <span class="keywordflow">switch</span>( l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(x,y)-&gt;element )
<a name="l01085"></a>01085                 {
<a name="l01086"></a>01086                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba508b0ad2c59b8c654beb73d2239c8e74">map::vide</a>: {
<a name="l01087"></a>01087                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe553334e398e7a92913c50a8c9fa1b9">vide</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01088"></a>01088                         <span class="keywordflow">break</span>;
<a name="l01089"></a>01089                     }
<a name="l01090"></a>01090                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469bac6281d911da21f4bb566114037266055">map::Mur_destructible</a>: {
<a name="l01091"></a>01091                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a2b36d2621010ec719f52a8ec34856e11">mur_destructible</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01092"></a>01092                         <span class="keywordflow">break</span>;
<a name="l01093"></a>01093                     }
<a name="l01094"></a>01094                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba1bae257451fe92ef4fafd02fed56a850">map::Mur_INdestructible</a>: {
<a name="l01095"></a>01095                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a3c4ff39ab81f873d655e023df8ec834a">mur_indestructible</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01096"></a>01096                         <span class="keywordflow">break</span>;
<a name="l01097"></a>01097                     }
<a name="l01098"></a>01098                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba4829d7f791fe2537aaa05edf28cc6630">map::UN_joueur</a>:
<a name="l01099"></a>01099                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469baa94a2d9d84a636b26e656df3e5ae16b8">map::plusieurs_joueurs</a>: {
<a name="l01100"></a>01100                         <span class="keywordflow">if</span>( !l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(x,y)-&gt;joueur )
<a name="l01101"></a>01101                             stdErrorE(<span class="stringliteral">&quot;POINTEUR NULL !X=%u, Y=%u, l_map-&gt;getBlock(x,y)-&gt;joueur=0&quot;</span>, x, y);
<a name="l01102"></a>01102 
<a name="l01103"></a>01103                         <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> joueur = l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(x,y)-&gt;joueur-&gt;at(0);<span class="comment">// renvoie un numéro de joueur [1-...]</span>
<a name="l01104"></a>01104 
<a name="l01105"></a>01105                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe553334e398e7a92913c50a8c9fa1b9">vide</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01106"></a>01106                         <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;joueur_orientation( p-&gt;<a class="code" href="classpartie.html#aa259db60507f45e2307fa457879be8ee" title="Renvoie un joueur.">joueur</a>(joueur-1)-&gt;<a class="code" href="classperso.html#a5db1bb1382ea2071bd744476542eaee2" title="Renvoie l&amp;#39;orientation du personnage.">orientation</a>(), joueur, &amp;pos );
<a name="l01107"></a>01107                         <span class="keywordflow">break</span>;
<a name="l01108"></a>01108                     }
<a name="l01109"></a>01109                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba00a358d27f9818438d9bd9b8e882fb2d">map::bombe_poser</a>: {
<a name="l01110"></a>01110                         <span class="comment">//couleur = getCouleurJoueur( l_map-&gt;getBlock(x,y)-&gt;joueur-&gt;at(0) );</span>
<a name="l01111"></a>01111                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe553334e398e7a92913c50a8c9fa1b9">vide</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01112"></a>01112                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a96779a83b787d04433299d34967d9324">bombe</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01113"></a>01113                         <span class="keywordflow">break</span>;
<a name="l01114"></a>01114                     }
<a name="l01115"></a>01115                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba278e9245c0e1cfb455511d27114dc830">map::bombe_poser_AVEC_UN_joueur</a>: {
<a name="l01116"></a>01116                         <span class="keywordflow">if</span>( !l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(x,y)-&gt;joueur )
<a name="l01117"></a>01117                             stdErrorE(<span class="stringliteral">&quot;POINTEUR NULL !X=%u, Y=%u, l_map-&gt;getBlock(x,y).joueur=0&quot;</span>, x, y);
<a name="l01118"></a>01118 
<a name="l01119"></a>01119                         <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> joueur = l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(x,y)-&gt;joueur-&gt;at(0);<span class="comment">// renvoie un numéro de joueur [1-...]</span>
<a name="l01120"></a>01120 
<a name="l01121"></a>01121                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe553334e398e7a92913c50a8c9fa1b9">vide</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01122"></a>01122                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a96779a83b787d04433299d34967d9324">bombe</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01123"></a>01123                         <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;joueur_orientation( p-&gt;<a class="code" href="classpartie.html#aa259db60507f45e2307fa457879be8ee" title="Renvoie un joueur.">joueur</a>(joueur-1)-&gt;<a class="code" href="classperso.html#a5db1bb1382ea2071bd744476542eaee2" title="Renvoie l&amp;#39;orientation du personnage.">orientation</a>(), joueur, &amp;pos );
<a name="l01124"></a>01124 
<a name="l01125"></a>01125                         <span class="keywordflow">break</span>;
<a name="l01126"></a>01126                     }
<a name="l01127"></a>01127                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469bac331e3cb1090bc086fc8aec8c40f8d90">map::flamme_origine</a>: {
<a name="l01128"></a>01128                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a225d5f7291e21a3edc3e1a5550e0267f">flamme_origine</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01129"></a>01129                         <span class="keywordflow">break</span>;
<a name="l01130"></a>01130                     }
<a name="l01131"></a>01131                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba0b01d857d4519d6da4b8833433a718d0">map::flamme_horizontal</a>:{
<a name="l01132"></a>01132                             SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a5c2fef4fa5ccf5f41a11905ab51230c9">flamme_horizontal</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01133"></a>01133                             <span class="keywordflow">break</span>;
<a name="l01134"></a>01134                     }
<a name="l01135"></a>01135                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469bac2726a799ffd38fb4b89989f24d40e7e">map::flamme_vertical</a>: {
<a name="l01136"></a>01136                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe137178dc2e356d46e5c3798c89ec8b">flamme_vertical</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01137"></a>01137                         <span class="keywordflow">break</span>;
<a name="l01138"></a>01138                     }
<a name="l01139"></a>01139                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469bab794750be41b582091eb2b4c480581e4">map::flamme_pointe_haut</a>: {
<a name="l01140"></a>01140                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a6300fb6c0a590a99f547381409ce2794">bout_flamme_haut</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01141"></a>01141                         <span class="keywordflow">break</span>;
<a name="l01142"></a>01142                     }
<a name="l01143"></a>01143                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba09c901a81e700c77bcd7886584f1c443">map::flamme_pointe_bas</a>: {
<a name="l01144"></a>01144                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ab444465c8be038fae75f8b9c70edbf67">bout_flamme_bas</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01145"></a>01145                         <span class="keywordflow">break</span>;
<a name="l01146"></a>01146                     }
<a name="l01147"></a>01147                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba62944c1454be834def9f3dd83c71bfe1">map::flamme_pointe_droite</a>: {
<a name="l01148"></a>01148                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a22b6fb3e044cc1f5d3ddd543484cec00">bout_flamme_droite</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01149"></a>01149                         <span class="keywordflow">break</span>;
<a name="l01150"></a>01150                     }
<a name="l01151"></a>01151                     <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba08c81a1be9eb74cd270ee9aba56122a7">map::flamme_pointe_gauche</a>: {
<a name="l01152"></a>01152                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ad8f78e115e876056a2cc4751716fe9e1">bout_flamme_gauche</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01153"></a>01153                         <span class="keywordflow">break</span>;
<a name="l01154"></a>01154                     }
<a name="l01155"></a>01155                     <span class="keywordflow">default</span>: {
<a name="l01156"></a>01156                         stdError(<span class="stringliteral">&quot;Erreur lors de la lecture de la map, Objet inconu &lt;%d&gt;&quot;</span>, (<span class="keywordtype">int</span>)l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(x,y)-&gt;element);
<a name="l01157"></a>01157                         <span class="keywordflow">break</span>;
<a name="l01158"></a>01158                     }
<a name="l01159"></a>01159                 }
<a name="l01160"></a>01160             }
<a name="l01161"></a>01161         }
<a name="l01162"></a>01162         <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#a3f12bc91b2eeccc764f08a32c50a36c1">c_premierAffichage</a> = <span class="keyword">false</span>;
<a name="l01163"></a>01163         SDL_Flip(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral);<span class="comment">// afficher la map</span>
<a name="l01164"></a>01164     }<span class="keywordflow">else</span>{
<a name="l01165"></a>01165         <a class="code" href="structs___coordonnees.html" title="struct de coordonnées ( x,y )">s_Coordonnees</a> v_pos;
<a name="l01166"></a>01166         <span class="keywordflow">while</span>( l_map-&gt;<a class="code" href="classmap.html#a3453f2495334983df3bbf1737908e25e" title="Retourne les positions X,Y des case modifiées depuis le dernier cycle.">getModifications</a>(v_pos) )
<a name="l01167"></a>01167         {
<a name="l01168"></a>01168             dessiner = 1;
<a name="l01169"></a>01169             pos.x=v_pos.<a class="code" href="structs___coordonnees.html#a58e4c6bec574940d228bf0a1b8b6b308">x</a>*32+xpos;
<a name="l01170"></a>01170             pos.y=v_pos.<a class="code" href="structs___coordonnees.html#aaf8eb7cb396be8207c9c3c63a806de51">y</a>*32+ypos;
<a name="l01171"></a>01171             <span class="keywordflow">switch</span>( l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(v_pos)-&gt;element )
<a name="l01172"></a>01172             {
<a name="l01173"></a>01173                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba508b0ad2c59b8c654beb73d2239c8e74">map::vide</a>: {
<a name="l01174"></a>01174                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe553334e398e7a92913c50a8c9fa1b9">vide</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01175"></a>01175                     <span class="keywordflow">break</span>;
<a name="l01176"></a>01176                 }
<a name="l01177"></a>01177                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469bac6281d911da21f4bb566114037266055">map::Mur_destructible</a>: {
<a name="l01178"></a>01178                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a2b36d2621010ec719f52a8ec34856e11">mur_destructible</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01179"></a>01179                     <span class="keywordflow">break</span>;
<a name="l01180"></a>01180                 }
<a name="l01181"></a>01181                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba1bae257451fe92ef4fafd02fed56a850">map::Mur_INdestructible</a>: {
<a name="l01182"></a>01182                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a3c4ff39ab81f873d655e023df8ec834a">mur_indestructible</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01183"></a>01183                     <span class="keywordflow">break</span>;
<a name="l01184"></a>01184                 }
<a name="l01185"></a>01185                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba4829d7f791fe2537aaa05edf28cc6630">map::UN_joueur</a>:
<a name="l01186"></a>01186                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469baa94a2d9d84a636b26e656df3e5ae16b8">map::plusieurs_joueurs</a>: {
<a name="l01187"></a>01187                     <span class="keywordflow">if</span>( !l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(v_pos)-&gt;joueur )
<a name="l01188"></a>01188                         stdErrorE(<span class="stringliteral">&quot;POINTEUR NULL !X=%u, Y=%u, l_map-&gt;getBlock(v_pos)-&gt;joueur=0&quot;</span>, v_pos.<a class="code" href="structs___coordonnees.html#a58e4c6bec574940d228bf0a1b8b6b308">x</a>, v_pos.<a class="code" href="structs___coordonnees.html#aaf8eb7cb396be8207c9c3c63a806de51">y</a>);
<a name="l01189"></a>01189 
<a name="l01190"></a>01190                     <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> joueur = l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(v_pos)-&gt;joueur-&gt;at(0);
<a name="l01191"></a>01191 
<a name="l01192"></a>01192                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe553334e398e7a92913c50a8c9fa1b9">vide</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01193"></a>01193                     <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;joueur_orientation( p-&gt;<a class="code" href="classpartie.html#aa259db60507f45e2307fa457879be8ee" title="Renvoie un joueur.">joueur</a>(joueur-1)-&gt;<a class="code" href="classperso.html#a5db1bb1382ea2071bd744476542eaee2" title="Renvoie l&amp;#39;orientation du personnage.">orientation</a>(), joueur, &amp;pos );
<a name="l01194"></a>01194                     <span class="keywordflow">break</span>;
<a name="l01195"></a>01195                 }
<a name="l01196"></a>01196                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba00a358d27f9818438d9bd9b8e882fb2d">map::bombe_poser</a>: {
<a name="l01197"></a>01197                     <span class="comment">//couleur = getCouleurJoueur( l_map-&gt;getBlock(v_pos)-&gt;joueur-&gt;at(0) );</span>
<a name="l01198"></a>01198                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe553334e398e7a92913c50a8c9fa1b9">vide</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01199"></a>01199                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a96779a83b787d04433299d34967d9324">bombe</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01200"></a>01200                     <span class="keywordflow">break</span>;
<a name="l01201"></a>01201                 }
<a name="l01202"></a>01202                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba278e9245c0e1cfb455511d27114dc830">map::bombe_poser_AVEC_UN_joueur</a>: {
<a name="l01203"></a>01203                     <span class="keywordflow">if</span>( !l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(v_pos)-&gt;joueur )
<a name="l01204"></a>01204                         stdErrorE(<span class="stringliteral">&quot;POINTEUR NULL !X=%u, Y=%u, l_map-&gt;getBlock(v_pos).joueur=0&quot;</span>, v_pos.<a class="code" href="structs___coordonnees.html#a58e4c6bec574940d228bf0a1b8b6b308">x</a>, v_pos.<a class="code" href="structs___coordonnees.html#aaf8eb7cb396be8207c9c3c63a806de51">y</a>);
<a name="l01205"></a>01205 
<a name="l01206"></a>01206                     <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> joueur = l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(v_pos)-&gt;joueur-&gt;at(0);
<a name="l01207"></a>01207 
<a name="l01208"></a>01208                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe553334e398e7a92913c50a8c9fa1b9">vide</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01209"></a>01209                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a96779a83b787d04433299d34967d9324">bombe</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01210"></a>01210                     <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;joueur_orientation( p-&gt;<a class="code" href="classpartie.html#aa259db60507f45e2307fa457879be8ee" title="Renvoie un joueur.">joueur</a>(joueur-1)-&gt;<a class="code" href="classperso.html#a5db1bb1382ea2071bd744476542eaee2" title="Renvoie l&amp;#39;orientation du personnage.">orientation</a>(), joueur, &amp;pos );
<a name="l01211"></a>01211 
<a name="l01212"></a>01212                     <span class="keywordflow">break</span>;
<a name="l01213"></a>01213                 }
<a name="l01214"></a>01214                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469bac331e3cb1090bc086fc8aec8c40f8d90">map::flamme_origine</a>: {
<a name="l01215"></a>01215                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe553334e398e7a92913c50a8c9fa1b9">vide</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01216"></a>01216                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a225d5f7291e21a3edc3e1a5550e0267f">flamme_origine</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01217"></a>01217                     <span class="keywordflow">break</span>;
<a name="l01218"></a>01218                 }
<a name="l01219"></a>01219                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba0b01d857d4519d6da4b8833433a718d0">map::flamme_horizontal</a>:{
<a name="l01220"></a>01220                         SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a5c2fef4fa5ccf5f41a11905ab51230c9">flamme_horizontal</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01221"></a>01221                         <span class="keywordflow">break</span>;
<a name="l01222"></a>01222                 }
<a name="l01223"></a>01223                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469bac2726a799ffd38fb4b89989f24d40e7e">map::flamme_vertical</a>: {
<a name="l01224"></a>01224                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afe137178dc2e356d46e5c3798c89ec8b">flamme_vertical</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01225"></a>01225                     <span class="keywordflow">break</span>;
<a name="l01226"></a>01226                 }
<a name="l01227"></a>01227                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469bab794750be41b582091eb2b4c480581e4">map::flamme_pointe_haut</a>: {
<a name="l01228"></a>01228                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a6300fb6c0a590a99f547381409ce2794">bout_flamme_haut</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01229"></a>01229                     <span class="keywordflow">break</span>;
<a name="l01230"></a>01230                 }
<a name="l01231"></a>01231                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba09c901a81e700c77bcd7886584f1c443">map::flamme_pointe_bas</a>: {
<a name="l01232"></a>01232                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ab444465c8be038fae75f8b9c70edbf67">bout_flamme_bas</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01233"></a>01233                     <span class="keywordflow">break</span>;
<a name="l01234"></a>01234                 }
<a name="l01235"></a>01235                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba62944c1454be834def9f3dd83c71bfe1">map::flamme_pointe_droite</a>: {
<a name="l01236"></a>01236                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a22b6fb3e044cc1f5d3ddd543484cec00">bout_flamme_droite</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01237"></a>01237                     <span class="keywordflow">break</span>;
<a name="l01238"></a>01238                 }
<a name="l01239"></a>01239                 <span class="keywordflow">case</span> <a class="code" href="classmap.html#ae2a076bf152add89e510bca3428f469ba08c81a1be9eb74cd270ee9aba56122a7">map::flamme_pointe_gauche</a>: {
<a name="l01240"></a>01240                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ad8f78e115e876056a2cc4751716fe9e1">bout_flamme_gauche</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, &amp;pos);
<a name="l01241"></a>01241                     <span class="keywordflow">break</span>;
<a name="l01242"></a>01242                 }
<a name="l01243"></a>01243                 <span class="keywordflow">default</span>: {
<a name="l01244"></a>01244                     stdError(<span class="stringliteral">&quot;Erreur lors de la lecture de la map, Objet inconu &lt;%d&gt;&quot;</span>, (<span class="keywordtype">int</span>)l_map-&gt;<a class="code" href="classmap.html#a5ab949cacaad5148299aa70f55bb0c93" title="Retourn le block qui est à la position X, Y.">getBlock</a>(v_pos)-&gt;element);
<a name="l01245"></a>01245                     <span class="keywordflow">break</span>;
<a name="l01246"></a>01246                 }
<a name="l01247"></a>01247             }
<a name="l01248"></a>01248             SDL_UpdateRect(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos.x-32, pos.y-32, 32*3, 32*3);
<a name="l01249"></a>01249         }
<a name="l01250"></a>01250     }
<a name="l01251"></a>01251 
<a name="l01252"></a>01252     SDL_Event event;
<a name="l01253"></a>01253     SDL_PollEvent(&amp;event);
<a name="l01254"></a>01254     <span class="keywordflow">if</span>( event.type == SDL_KEYDOWN )
<a name="l01255"></a>01255         <span class="keywordflow">return</span> traductionClavier(&amp;event.key);
<a name="l01256"></a>01256     <span class="keywordflow">else</span>
<a name="l01257"></a>01257         <span class="keywordflow">return</span> SDLK_UNKNOWN;
<a name="l01258"></a>01258 }
<a name="l01259"></a>01259 
<a name="l01260"></a>01260 
<a name="l01261"></a>01261 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l01262"></a>01262 <span class="comment">* @fn SDLKey moteur_sfml::traductionClavier( const SDL_KeyboardEvent* touche )</span>
<a name="l01263"></a>01263 <span class="comment">* @brief Permet l&#39;utilisation d&#39;un clavier unicode en toute simplicité</span>
<a name="l01264"></a>01264 <span class="comment">* @param[in] touche L&#39;event: event.key</span>
<a name="l01265"></a>01265 <span class="comment">* @return La touche actuellement appuyé</span>
<a name="l01266"></a>01266 <span class="comment">*</span>
<a name="l01267"></a>01267 <span class="comment">* Exemple:</span>
<a name="l01268"></a>01268 <span class="comment">* @code</span>
<a name="l01269"></a>01269 <span class="comment">* SDL_Event event;</span>
<a name="l01270"></a>01270 <span class="comment">* SDL_WaitEvent(&amp;event);</span>
<a name="l01271"></a>01271 <span class="comment">* switch( traductionClavier(&amp;event.key) )</span>
<a name="l01272"></a>01272 <span class="comment">* {</span>
<a name="l01273"></a>01273 <span class="comment">*   case SDLK_LEFT:</span>
<a name="l01274"></a>01274 <span class="comment">*       break;</span>
<a name="l01275"></a>01275 <span class="comment">*   case SDLK_a:</span>
<a name="l01276"></a>01276 <span class="comment">*       break;</span>
<a name="l01277"></a>01277 <span class="comment">* }</span>
<a name="l01278"></a>01278 <span class="comment">* @endcode</span>
<a name="l01279"></a>01279 <span class="comment">*/</span>
<a name="l01280"></a>01280 SDLKey moteur_sfml::traductionClavier( <span class="keyword">const</span> SDL_KeyboardEvent* touche )
<a name="l01281"></a>01281 {
<a name="l01282"></a>01282     <span class="keywordflow">if</span>( touche-&gt;keysym.unicode != SDLK_UNKNOWN ){
<a name="l01283"></a>01283         <span class="keywordflow">return</span> (SDLKey)touche-&gt;keysym.unicode;
<a name="l01284"></a>01284     }<span class="keywordflow">else</span>{
<a name="l01285"></a>01285         <span class="keywordflow">return</span> (SDLKey)touche-&gt;keysym.sym;
<a name="l01286"></a>01286     }
<a name="l01287"></a>01287 }
<a name="l01288"></a>01288 
<a name="l01289"></a>01289 
<a name="l01290"></a>01290 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l01291"></a>01291 <span class="comment">* @fn SDL_Surface* moteur_sfml::ecritTexte( const char texte[] )</span>
<a name="l01292"></a>01292 <span class="comment">* @brief Permet d&#39;écrire du texte en &lt;b&gt;NOIR&lt;/b&gt;</span>
<a name="l01293"></a>01293 <span class="comment">* @param[in] texte Le texte a écrire en noir</span>
<a name="l01294"></a>01294 <span class="comment">* @return Une surface (contenant le texte) a libérer avec SDL_FreeSurface()</span>
<a name="l01295"></a>01295 <span class="comment">*</span>
<a name="l01296"></a>01296 <span class="comment">* Cette fonction est un alias de moteur_sfml::ecritTexte( const char texte[], const SDL_Color* couleur )</span>
<a name="l01297"></a>01297 <span class="comment">* @see moteur_sfml::ecritTexte( const char texte[], const SDL_Color* couleur )</span>
<a name="l01298"></a>01298 <span class="comment">*/</span>
<a name="l01299"></a>01299 SDL_Surface* moteur_sfml::ecritTexte( <span class="keyword">const</span> <span class="keywordtype">char</span> texte[] )
<a name="l01300"></a>01300 {
<a name="l01301"></a>01301     <span class="keyword">static</span> SDL_Color couleurNoire = {0,0,0,0<span class="comment">/*unused*/</span>};
<a name="l01302"></a>01302     <span class="keywordflow">return</span> ecritTexte( texte, couleurNoire );
<a name="l01303"></a>01303 }
<a name="l01304"></a>01304 
<a name="l01305"></a>01305 
<a name="l01306"></a>01306 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l01307"></a>01307 <span class="comment">* @fn SDL_Surface* moteur_sfml::ecritTexte( const char texte[], Uint8 r, Uint8 g, Uint8 b )</span>
<a name="l01308"></a>01308 <span class="comment">* @brief Permet d&#39;écrire du texte dans une couleur RBG</span>
<a name="l01309"></a>01309 <span class="comment">* @param[in] texte Le texte a écrire</span>
<a name="l01310"></a>01310 <span class="comment">* @param[in] r,g,b Le taux d&#39;utilisation de chaque couleurs ( de 0 à 255 )</span>
<a name="l01311"></a>01311 <span class="comment">* @return Une surface (contenant le texte) a libérer avec SDL_FreeSurface()</span>
<a name="l01312"></a>01312 <span class="comment">*</span>
<a name="l01313"></a>01313 <span class="comment">* Cette fonction est un alias de moteur_sfml::ecritTexte( const char texte[], const SDL_Color* couleur )</span>
<a name="l01314"></a>01314 <span class="comment">* @see moteur_sfml::ecritTexte( const char texte[], const SDL_Color* couleur )</span>
<a name="l01315"></a>01315 <span class="comment">*/</span>
<a name="l01316"></a>01316 SDL_Surface* moteur_sfml::ecritTexte( <span class="keyword">const</span> <span class="keywordtype">char</span> texte[], Uint8 r, Uint8 g, Uint8 b )
<a name="l01317"></a>01317 {
<a name="l01318"></a>01318     SDL_Color couleur = {r, g, b, 0<span class="comment">/*unused*/</span>};
<a name="l01319"></a>01319     <span class="keywordflow">return</span> ecritTexte( texte, couleur );
<a name="l01320"></a>01320 }
<a name="l01321"></a>01321 
<a name="l01322"></a>01322 
<a name="l01323"></a>01323 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l01324"></a>01324 <span class="comment">* @fn SDL_Surface* moteur_sfml::ecritTexte( const char texte[], const SDL_Color&amp; couleur )</span>
<a name="l01325"></a>01325 <span class="comment">* @brief Permet d&#39;écrire du texte dans une couleur</span>
<a name="l01326"></a>01326 <span class="comment">* @param[in] texte Le texte a écrire</span>
<a name="l01327"></a>01327 <span class="comment">* @param[in] couleur La couleur du texte</span>
<a name="l01328"></a>01328 <span class="comment">* @return Une surface (contenant le texte) a libérer avec SDL_FreeSurface()</span>
<a name="l01329"></a>01329 <span class="comment">*/</span>
<a name="l01330"></a>01330 SDL_Surface* moteur_sfml::ecritTexte( <span class="keyword">const</span> <span class="keywordtype">char</span> texte[], <span class="keyword">const</span> SDL_Color&amp; couleur )
<a name="l01331"></a>01331 {
<a name="l01332"></a>01332     SDL_Surface* tmp = TTF_RenderText_Blended(<a class="code" href="classmoteur__sfml.html#afe2ed5aa9c0c318f3055e11066d07401">c_policeGeneral</a>, texte, couleur);
<a name="l01333"></a>01333     <span class="keywordflow">if</span>( !tmp )
<a name="l01334"></a>01334         stdErrorE(<span class="stringliteral">&quot;Erreur lors de la création du texte &lt;%s&gt;, Couleur:{%u, %u, %u}, Erreur renvoyée: %s&quot;</span>, texte, (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)couleur.r, (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)couleur.g, (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)couleur.b, TTF_GetError());
<a name="l01335"></a>01335 
<a name="l01336"></a>01336     <span class="keywordflow">return</span> tmp;
<a name="l01337"></a>01337 }
<a name="l01338"></a>01338 
<a name="l01339"></a>01339 
<a name="l01340"></a>01340 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l01341"></a>01341 <span class="comment">* @fn SDL_Surface* moteur_sfml::ecritTexte( const char texte[], const SDL_Color&amp; couleur, unsigned int taille )</span>
<a name="l01342"></a>01342 <span class="comment">* @brief Permet d&#39;écrire du texte dans une couleur avec une certaine taille de police</span>
<a name="l01343"></a>01343 <span class="comment">* @param[in] texte Le texte a écrire</span>
<a name="l01344"></a>01344 <span class="comment">* @param[in] couleur La couleur a utiliser</span>
<a name="l01345"></a>01345 <span class="comment">* @param[in] taille La taille du texte</span>
<a name="l01346"></a>01346 <span class="comment">* @return Une surface (contenant le texte) a libérer avec SDL_FreeSurface()</span>
<a name="l01347"></a>01347 <span class="comment">*/</span>
<a name="l01348"></a>01348 SDL_Surface* moteur_sfml::ecritTexte( <span class="keyword">const</span> <span class="keywordtype">char</span> texte[], <span class="keyword">const</span> SDL_Color&amp; couleur, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> taille )
<a name="l01349"></a>01349 {
<a name="l01350"></a>01350     TTF_Font* police = TTF_OpenFont(<span class="stringliteral">&quot;Chicken Butt.ttf&quot;</span>, taille);
<a name="l01351"></a>01351     <span class="keywordflow">if</span>( !police )
<a name="l01352"></a>01352         stdErrorE(<span class="stringliteral">&quot;Erreur lors du chargement de la police : %s&quot;</span>, TTF_GetError());
<a name="l01353"></a>01353 
<a name="l01354"></a>01354     SDL_Surface* tmp = TTF_RenderText_Blended(police, texte, couleur);
<a name="l01355"></a>01355     <span class="keywordflow">if</span>( !tmp )
<a name="l01356"></a>01356         stdErrorE(<span class="stringliteral">&quot;Erreur lors de la création du texte &lt;%s&gt;, Couleur:{%u, %u, %u}, Erreur renvoyée: %s&quot;</span>, texte, (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)couleur.r, (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)couleur.g, (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)couleur.b, TTF_GetError());
<a name="l01357"></a>01357 
<a name="l01358"></a>01358     TTF_CloseFont(police);<span class="comment">/* Fermeture de la police */</span>
<a name="l01359"></a>01359 
<a name="l01360"></a>01360     <span class="keywordflow">return</span> tmp;
<a name="l01361"></a>01361 }
<a name="l01362"></a>01362 
<a name="l01363"></a>01363 
<a name="l01364"></a>01364 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l01365"></a>01365 <span class="comment">* @fn char* moteur_sfml::completerMot( char texte[], unsigned int taille )</span>
<a name="l01366"></a>01366 <span class="comment">* @brief Complete le texte avec le caractère _ jusqu&#39;a avoir un texte de longueur 20</span>
<a name="l01367"></a>01367 <span class="comment">* @param[in,out] texte Le texte a combler</span>
<a name="l01368"></a>01368 <span class="comment">* @param[in] taille Taille réel du texte ( sans les _ )</span>
<a name="l01369"></a>01369 <span class="comment">* @return La variable : texte</span>
<a name="l01370"></a>01370 <span class="comment">*/</span>
<a name="l01371"></a><a class="code" href="classmoteur__sfml.html#aac797169fa9078c8ae02315eb3433dc4">01371</a> <span class="keywordtype">char</span>* <a class="code" href="classmoteur__sfml.html#aac797169fa9078c8ae02315eb3433dc4" title="Complete le texte avec le caractère _ jusqu&amp;#39;a avoir un texte de longueur 20.">moteur_sfml::completerMot</a>( <span class="keywordtype">char</span> texte[], <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> taille )
<a name="l01372"></a>01372 {
<a name="l01373"></a>01373     <span class="keywordflow">if</span>( taille == 20 )
<a name="l01374"></a>01374         <span class="keywordflow">return</span> texte;
<a name="l01375"></a>01375 
<a name="l01376"></a>01376     <span class="keywordflow">for</span>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=taille; i&lt;20; i++ )
<a name="l01377"></a>01377     {
<a name="l01378"></a>01378         texte[i] = <span class="charliteral">&#39;_&#39;</span>;
<a name="l01379"></a>01379     }
<a name="l01380"></a>01380     <span class="keywordflow">return</span> texte;
<a name="l01381"></a>01381 }
<a name="l01382"></a>01382 
<a name="l01383"></a>01383 
<a name="l01384"></a>01384 
<a name="l01385"></a>01385 <span class="comment">/***************************************************************************/</span><span class="comment">/*!</span>
<a name="l01386"></a>01386 <span class="comment">* @fn void moteur_sfml::joueur_orientation( perso::t_Orientation ori, unsigned char joueur, SDL_Rect* pos ) const</span>
<a name="l01387"></a>01387 <span class="comment">* @brief Blit le joueur {joueur} a la position {pos} avec l&#39;orientation {ori}</span>
<a name="l01388"></a>01388 <span class="comment">* @param[in] ori L&#39;orientation du perso</span>
<a name="l01389"></a>01389 <span class="comment">* @param[in] joueur L&#39;e noméro du joueur a blitter [1-...]</span>
<a name="l01390"></a>01390 <span class="comment">* @param[in] pos La position où blitter le perso</span>
<a name="l01391"></a>01391 <span class="comment">*/</span>
<a name="l01392"></a>01392 <span class="keywordtype">void</span> moteur_sfml::joueur_orientation( <a class="code" href="classperso.html#af25facef489bc105b9fe42132b80cba5">perso::t_Orientation</a> ori, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> joueur, SDL_Rect* pos )<span class="keyword"> const</span>
<a name="l01393"></a>01393 <span class="keyword"></span>{
<a name="l01394"></a>01394     <span class="keywordflow">switch</span>( ori )
<a name="l01395"></a>01395     {
<a name="l01396"></a>01396         <span class="keywordflow">case</span> <a class="code" href="classperso.html#af25facef489bc105b9fe42132b80cba5a634b23e64a1d353fdda76a2ec18248f4">perso::ORI_haut</a>: {
<a name="l01397"></a>01397             <span class="keywordflow">switch</span>( joueur )
<a name="l01398"></a>01398             {
<a name="l01399"></a>01399                 <span class="keywordflow">case</span> 1:
<a name="l01400"></a>01400                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a6b6c94e70dbba1c9b42cd13f9c91702a">joueur1_haut</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01401"></a>01401                     return ;
<a name="l01402"></a>01402                 <span class="keywordflow">case</span> 2:
<a name="l01403"></a>01403                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819aef50419d628fecb73cd488445337c347">joueur2_haut</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01404"></a>01404                     <span class="keywordflow">return</span>;
<a name="l01405"></a>01405                 <span class="keywordflow">case</span> 3:
<a name="l01406"></a>01406                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ad7ee121658dc51ae8ee96c7434834caa">joueur3_haut</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01407"></a>01407                     <span class="keywordflow">return</span>;
<a name="l01408"></a>01408                 <span class="keywordflow">case</span> 4:
<a name="l01409"></a>01409                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ac1e88e633cf81e2c137819c4547f20d9">joueur4_haut</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01410"></a>01410                     <span class="keywordflow">return</span>;
<a name="l01411"></a>01411                 <span class="keywordflow">default</span>:
<a name="l01412"></a>01412                     stdError(<span class="stringliteral">&quot;Cas(%d) NON gere !&quot;</span>, (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)joueur);
<a name="l01413"></a>01413             }
<a name="l01414"></a>01414             return ;
<a name="l01415"></a>01415         }
<a name="l01416"></a>01416 
<a name="l01417"></a>01417         <span class="keywordflow">case</span> <a class="code" href="classperso.html#af25facef489bc105b9fe42132b80cba5aa59f5203b5e142fa7a139b875240ccb7">perso::ORI_bas</a>: {
<a name="l01418"></a>01418             <span class="keywordflow">switch</span>( joueur )
<a name="l01419"></a>01419             {
<a name="l01420"></a>01420                 <span class="keywordflow">case</span> 1:
<a name="l01421"></a>01421                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ac1f08542f4a93a8a2f5c64cbd26530b5">joueur1_bas</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01422"></a>01422                     <span class="keywordflow">return</span>;
<a name="l01423"></a>01423                 <span class="keywordflow">case</span> 2:
<a name="l01424"></a>01424                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a69130c45a067f3fe3969cf62c468365d">joueur2_bas</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01425"></a>01425                     <span class="keywordflow">return</span>;
<a name="l01426"></a>01426                 <span class="keywordflow">case</span> 3:
<a name="l01427"></a>01427                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819af2773e1bb6f8573c8976e732db961840">joueur3_bas</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01428"></a>01428                     <span class="keywordflow">return</span>;
<a name="l01429"></a>01429                 <span class="keywordflow">case</span> 4:
<a name="l01430"></a>01430                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819aee8d7cf2fe05116b6cc4fca8d9caabca">joueur4_bas</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01431"></a>01431                     <span class="keywordflow">return</span>;
<a name="l01432"></a>01432                 <span class="keywordflow">default</span>:
<a name="l01433"></a>01433                     stdError(<span class="stringliteral">&quot;Cas(%d) NON gere !&quot;</span>, (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)joueur);
<a name="l01434"></a>01434             }
<a name="l01435"></a>01435             return ;
<a name="l01436"></a>01436         }
<a name="l01437"></a>01437 
<a name="l01438"></a>01438         <span class="keywordflow">case</span> <a class="code" href="classperso.html#af25facef489bc105b9fe42132b80cba5ab3e12149a43ed9f6c1ed651c7b7130a5">perso::ORI_droite</a>: {
<a name="l01439"></a>01439             <span class="keywordflow">switch</span>( joueur )
<a name="l01440"></a>01440             {
<a name="l01441"></a>01441                 <span class="keywordflow">case</span> 1:
<a name="l01442"></a>01442                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a379c6313a56ebe3a46bbd631141c07ae">joueur1_droite</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01443"></a>01443                     <span class="keywordflow">return</span>;
<a name="l01444"></a>01444                 <span class="keywordflow">case</span> 2:
<a name="l01445"></a>01445                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819aa5d0a1f6b765753febb59550f8a1581d">joueur2_droite</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01446"></a>01446                     <span class="keywordflow">return</span>;
<a name="l01447"></a>01447                 <span class="keywordflow">case</span> 3:
<a name="l01448"></a>01448                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819afa72465cd11e4633c711eb08c50d30e5">joueur3_droite</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01449"></a>01449                     <span class="keywordflow">return</span>;
<a name="l01450"></a>01450                 <span class="keywordflow">case</span> 4:
<a name="l01451"></a>01451                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ab7d49368ff6d1cd4b40074c3223dd654">joueur4_droite</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01452"></a>01452                     <span class="keywordflow">return</span>;
<a name="l01453"></a>01453                 <span class="keywordflow">default</span>:
<a name="l01454"></a>01454                     stdError(<span class="stringliteral">&quot;Cas(%d) NON gere !&quot;</span>, (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)joueur);
<a name="l01455"></a>01455             }
<a name="l01456"></a>01456             return ;
<a name="l01457"></a>01457         }
<a name="l01458"></a>01458 
<a name="l01459"></a>01459         <span class="keywordflow">case</span> <a class="code" href="classperso.html#af25facef489bc105b9fe42132b80cba5ab905cf580d7a21ed24b5917ddc8fe517">perso::ORI_gauche</a>: {
<a name="l01460"></a>01460             <span class="keywordflow">switch</span>( joueur )
<a name="l01461"></a>01461             {
<a name="l01462"></a>01462                 <span class="keywordflow">case</span> 1:
<a name="l01463"></a>01463                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a9f8c36e8b4df978761a6060e22cdfd93">joueur1_gauche</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01464"></a>01464                     <span class="keywordflow">return</span>;
<a name="l01465"></a>01465                 <span class="keywordflow">case</span> 2:
<a name="l01466"></a>01466                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819a1125189d665cb5310764351e3c772217">joueur2_gauche</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01467"></a>01467                     <span class="keywordflow">return</span>;
<a name="l01468"></a>01468                 <span class="keywordflow">case</span> 3:
<a name="l01469"></a>01469                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819ad656d9ce6205f47c0220f8999d6fa6c6">joueur3_gauche</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01470"></a>01470                     <span class="keywordflow">return</span>;
<a name="l01471"></a>01471                 <span class="keywordflow">case</span> 4:
<a name="l01472"></a>01472                     SDL_BlitSurface(<a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;<a class="code" href="classmoteur__sfml.html#aceff4b1dc21119871f056e734e8054d4">c_Decor</a>[<a class="code" href="classmoteur__sfml.html#a3ff99f98149ac2a3f3770453a0665819aa0af7d152687f214df9f9f1d9e4ade7d">joueur4_gauche</a>], NULL, <a class="code" href="classmoteur__sfml.html#a4c1b62209379fff99e24865c09af2164">c_Instance</a>-&gt;c_ecranGeneral, pos);
<a name="l01473"></a>01473                     <span class="keywordflow">return</span>;
<a name="l01474"></a>01474                 <span class="keywordflow">default</span>:
<a name="l01475"></a>01475                     stdError(<span class="stringliteral">&quot;Cas(%d) NON gere !&quot;</span>, (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)joueur);
<a name="l01476"></a>01476             }
<a name="l01477"></a>01477             return ;
<a name="l01478"></a>01478         }
<a name="l01479"></a>01479 
<a name="l01480"></a>01480         <span class="keywordflow">default</span>:
<a name="l01481"></a>01481             stdError(<span class="stringliteral">&quot;Cas NON gere !&quot;</span>);
<a name="l01482"></a>01482             return ;
<a name="l01483"></a>01483     }
<a name="l01484"></a>01484 }
</pre></div></div>
</div>
<hr class="footer"/><address class="footer"><small>Généré le Fri Jan 21 2011 01:21:27 pour Bomberman par&nbsp;
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.1 </small></address>
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